Caporegime
Merely a week after revealing its GameWorks VR SDK, Nvidia has registered a patent potentially hinting at the existence of its own VR headset. Making use of a built-in CPU, memory chip, and graphics processor, the Nvidia VR headset that this patent registration may be pointing to could have a considerable advantage over other gaming-centric VR headsets, such as the Oculus Rift, the HTC Vive, and Sony’s Project Morpheus, all of which require external hardware in order to function.
If reports are to be believed, the Nvidia headset will feature a single display for each eye and six cameras: two pointing forward, two pointing down, and two pointing in the left and right directions. While the front and side cameras will help project three-dimensional space surrounding the wearer, the bottom set will be dedicated to gesture-tracking, which presumably will allow wearers to use their arms for in-game interactions.
In addition to its other aforementioned internal components, the patented VR hardware will also include a wireless network adapter, which is speculated to enable PC-to-headset streaming and support for GRID, Nvidia’s proprietary cloud-streaming service. The device will also be able to project its displays onto an external monitor, which would be undoubtedly useful in events like e-sport tournaments and expo booths, where spectators are likely to populate the surroundings.
Read more: http://www.digitaltrends.com/computing/nvidia-patent-suggests-vr-headset-in-the-works/#ixzz3cdMJ0V4U
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Quite an interesting read and something that was mentioned some time back. I wouldn't be at all surprised if NVidia were working on their own VR headset and it would be good to have some decent choice on the market.
VR seems to have sparked some serious interest and with the likes of Sony's Project Morpheus for the PS4 and HTC also jumping on the bandwagon with the Vive, which is a collaboration with Valve, it looks like it will be everywhere. Even Samsung's Gear VR which works on a phone or tablet is pipped to do well and already has a host of games and films out. Microsoft are also not missing this boat and the Hololens will allow you to see things like the R2D2 recording with princess Leia asking OBi-Wan Kenobi for help. Carl Zeis have also joined the VR crew with the VR One. This also uses a smartphone but isn't proprietary like the Samsung Gear VR.
Other VR makers include Avegant with the Glyph and Razer with it's development kit called OSVR. This is mainly to help developers and has little chance of becoming a mainstream VR headset and finally, there is Google with the cardboard (not joking) and Archos with the VR headset, which work by dropping your phone into the cardboard/VR headset. This is a cheap way of trying out VR and seeing if you can get on with it, so might pay for some to try the cheap way first.
So, who is interested in VR? I know I am and would like a decent choice of screen. Some of the feedback I have read regarding the Oculus Rift is the screen resolution and how it is very pixelated, so 4K is ideal or 1440P as a minimum is really needed, this has me worried for the grunt needed but if it is worth it, I don't mind spending on it.