Associate
- Joined
- 5 Dec 2014
- Posts
- 85
I have the super cheap...
TeamGroup Xtreem LV "Frost Edition" 8GB (2x4GB) DDR3 PC3-19200C10 2400MHz Dual Channel Kit
And have been running it at 2400Mhz. After speaking to Delpy about his file server with the 2400Mhz RAM I thought I'd play around with it slightly to see how much I could reduce the temperature of the VRM by reducing the speed.
I left the Profile on XMP1 but changed the speed to 1866Mhz. So it's still 10-12-12-31 Timings @ 1.60-1.65v.
Well it seems that I no longer experience strange 'slow downs'... which seem to be lag during World of Tanks. The framerate experience is much smoother. I had pin pointed where the slow-downs and lag would occur when driving past the corner or a house. Driving past the corner of a house, seeing two faces of the cube, everything was smooth, then as soon as one of the walls disapeared and I could only see one face there was a split second of increased speed in visual frames. Not framerate... but it was as if the game was fast-forwarding for a split second. It's very strange.
This also happened in WarThunder when I overclocked the graphics card memory to an excessive speed. The camera rotates around the tank and at strange angles it seemed to speed up and slow down.
Has anyone else had these troubles?
TeamGroup Xtreem LV "Frost Edition" 8GB (2x4GB) DDR3 PC3-19200C10 2400MHz Dual Channel Kit
And have been running it at 2400Mhz. After speaking to Delpy about his file server with the 2400Mhz RAM I thought I'd play around with it slightly to see how much I could reduce the temperature of the VRM by reducing the speed.
I left the Profile on XMP1 but changed the speed to 1866Mhz. So it's still 10-12-12-31 Timings @ 1.60-1.65v.
Well it seems that I no longer experience strange 'slow downs'... which seem to be lag during World of Tanks. The framerate experience is much smoother. I had pin pointed where the slow-downs and lag would occur when driving past the corner or a house. Driving past the corner of a house, seeing two faces of the cube, everything was smooth, then as soon as one of the walls disapeared and I could only see one face there was a split second of increased speed in visual frames. Not framerate... but it was as if the game was fast-forwarding for a split second. It's very strange.
This also happened in WarThunder when I overclocked the graphics card memory to an excessive speed. The camera rotates around the tank and at strange angles it seemed to speed up and slow down.
Has anyone else had these troubles?