Hey arknor!
How novel, for once we don't share the same viewpoint on an item of hardware!
Right lets be having ya, good clean debate, no punches below the belt etc!
they are telling you max , min average ?
Indeed, it seems to have been the way graphics card have been benchmarked since year dot? . . . are you suggesting that conventional benchmark performance data that show you min/max & average is somehow a flawed method?
not frame skip ,stutter , frame skip ,stutter , frame skip anytime the card reachs more than 768 memory
"frame skip ,stutter , frame skip ,stutter" huh?
I'm fully aware of how vRam works and what happens once the limit is exceeded, the GPU has to swap out textures to the main system memory which if it happens often enough can produce the odd micro-pause . . . thing is though most modern GPU's include a form of texture compression technology that keeps the graphic data small enough to fit in local vRam and avoid this scenario you speak of . . .
I would say your using some scaremongering tactics here to give Johnny +2 the "justification" he needs to keep spending more money than he actually needs to? . . . keeping a game running smoothly with lots of Eye-Candy enabled is not just about vRam, its about graphic rendering power, shaders, frequencies etc etc
I've played so many games @ 1920x1200 with a 512MB card that ran perfectly smooth and had all the graphic data stored in local vRam . . . having 768MB of vRam really gives a nice bit of overhead for most people that can enjoy a game without having 16x AA enabled and things like that which are impossible to notice in
RealWorld gameplay even when examining a still screenshot side-by-side using a magnifying glass!
as i said min/max are useless when your stuttering along out of memory
This is a myth I think . . . if you can produce some tangible "Facts" to backup this I would be most interested . . . I would imagine you could do some testing with a FPS tracker that showed the framerate across a timeline . . . these "stutters" you speak off would be very easy to note as the framerate counter would most likely dive down to 0FPS for a second?
Can you produce this data? . . .
most games already use more than 768mb of memory at 1080.
Can you please be more explict . . . can you define what you mean by "most games"? . . . and also exactly what graphics settings please beyond the basic screen res? . . . . can you produce any data which shows the games you speak off using more than 768MB of vRam please?
