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You may also want to compare the 3060Ti since the 6600XT is priced higher than the 3060.
It really isn't though. I have just looked and the 6600XT is cheaper on OCUK I guess this is where you tell me but, but the founder edition, etc is cheaper well I would rather buy aftermarket cooling.
The RDNA2 cards are cheaper in general due to lacking modern features/performance, hence not so desired. This is where I'd tell you to buy an up to date GPU. Years ago reviews would have made this clear, but todays electronic beggars realise they get more clicks if they aren't too critical.
You are wasting your time responding to that user, they are so far gone it is scary.No you know this is a troll post. But i'll bite
RDNA 2 has everything RTX can do but done differently. RDNA 2 is also more power efficient something new for AMD to be beating Nvidia is this regard, RDNA 2 rasta performance is also leading the way in most games.
Guess the faster at RT gaming![]()
No you know this is a troll post. But i'll bite
RDNA 2 has everything RTX can do but done differently. RDNA 2 is also more power efficient something new for AMD to be beating Nvidia is this regard, RDNA 2 rasta performance is also leading the way in most games.
Unless I am missing something here.... I don't see much evidence/footage at all for just pure ray tracing comparison between these 2???
- metro enhanced, they had ray tracing on normal so basically wasn't letting the 3060 work to its full ability i.e. ampere has been shown to pull ahead when ray tracing is used more/complex scenes
- ray tracing was disabled for cyberpunk???
- f1 2021 is pretty light on the ray tracing i.e. just shadows and reflections and iirc, low resolution at that (which is funny as it's sponsored by nvidia....)
So basically, if wanting to compare ray tracing, it's not exactly the comparison people should be using to get an idea on what each card is capable of.
I've seen some developers i.e. 4a enhanced say that RDNA 2 is capable of much for for ray tracing than what we see happens in likes of cyberpunk i.e. metro is a pretty good show case for RDNA 2 RT capabilities , as in it performs admirably but it is still very far of what ampere can do for ray tracing.
Also, tbf to nvidia, they have done a fantastic job with the FE cooling, build and design especially when you can easily undervolt it to further improve cooling and noise levels, 10 times better in these areas than what my undervolted sapphire pulse vega 56 offered, also surprisingly, the blower kind of cooler didn't increase my CPU temps as expected but dropped it by 10 degrees.
No you know this is a troll post. But i'll bite
RDNA 2 has everything RTX can do but done differently. RDNA 2 is also more power efficient something new for AMD to be beating Nvidia is this regard, RDNA 2 rasta performance is also leading the way in most games.
You are wasting your time responding to that user, they are so far gone it is scary.![]()
The HUB video demonstrates the RX 6600XT matching the RTX 3060 in Ray Tracing, in 3 titles. You disagree with their results. You argue it doesnt have DLSS, well no it has FSR. You saying *running CUDA* , thats not how that works; https://www.gamersnexus.net/dictionary/2-cuda-cores#:~:text=CUDA Cores are parallel processors,visually to the end-user. AMD have their own version. The AMD GPGPU is OpenCL and Metal.
Rather strange bias stating things like CUDA when that platform was created by nvidia themselves - normally referred to as a walled garden.
The HUB video shows very limited use of RT which is as far as you can go with RDNA2.
I gave examples of CUDA and DLSS being some of the things RDNA2 can't do when it was claimed RDNA2 can do everything RTX can.
It's true that RDNA2 can run FSR, but then so can RTX along with many others as FSR is simply a legacy upscaler designed for console as they will be plugged in to 4k TVs. What we were looking for was some differences in capability. Nvidia (I think) support Open CL 3.0. I have no idea if Nvidia have looked at Metal, it's not something that tends to come up here.
No the HUB video has demonstrated games with different uses of RT, lighting, shadows, smoke (they have explained why they use 1 title to demonstrate the same type of effect as seen in other titles - , so when a game uses RT shadows and lighting but not reflections, it is showcased with 1 game)
Just because you dont like the choices, dont make it less valid.
DLSS is upscaled anti aliasing ; but dont take my word for it
NVIDIA DLSS | NVIDIA Developer
thats Nvidia themselves. AMD have there own Temporal AA along with CAS. Give it time, both will work well but have their own challenges. Nvidia have a moniker. AMD have its own CUDA , its called OpenCL, see GN link about what CUDA actually is , its not what you think it is.
No FSR is not a 50 year old upscaler, that has been totally disproved:
Debunking "FSR is just Lanczos" claims : Amd (reddit.com)
Not simply going to copy/paste the legwork thats been done before; short answer , no its not.
I never tried to invalidate it. I said it shows limited use of RT. I'd go as far as to say even misleading.
Show me where I've said otherwise? What makes DLSS special is the AI component that can and often does add missing detail to the scene. Something that Intel are also pursuing, while AMD appear to be more focused on console.
On the subject of OpenCL, are you saying that Nvida can't use OpenCL?
Again show me where I said FSR was? I said FSR is a legacy based upscaler designed for consoles as they are more likely to be plugged in to 4k tvs.
Remember this is a PC enthusiasts forum. If you like red then perhaps Crayola has something on offer![]()