• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

6600xt vs 3060 , 1 month in!

The HUB video shows very limited use of RT which is as far as you can go with RDNA2.

No the HUB video has demonstrated games with different uses of RT, lighting, shadows, smoke (they have explained why they use 1 title to demonstrate the same type of effect as seen in other titles - , so when a game uses RT shadows and lighting but not reflections, it is showcased with 1 game)

Just because you dont like the choices, dont make it less valid.

I gave examples of CUDA and DLSS being some of the things RDNA2 can't do when it was claimed RDNA2 can do everything RTX can.

DLSS is upscaled anti aliasing ; but dont take my word for it

NVIDIA DLSS | NVIDIA Developer

thats Nvidia themselves. AMD have there own Temporal AA along with CAS. Give it time, both will work well but have their own challenges. Nvidia have a moniker. AMD have its own CUDA , its called OpenCL, see GN link about what CUDA actually is , its not what you think it is.



It's true that RDNA2 can run FSR, but then so can RTX along with many others as FSR is simply a legacy upscaler designed for console as they will be plugged in to 4k TVs. What we were looking for was some differences in capability. Nvidia (I think) support Open CL 3.0. I have no idea if Nvidia have looked at Metal, it's not something that tends to come up here.

No FSR is not a 50 year old upscaler, that has been totally disproved:

Debunking "FSR is just Lanczos" claims : Amd (reddit.com)

Not simply going to copy/paste the legwork thats been done before; short answer , no its not.
 
I never tried to invalidate it. I said it shows limited use of RT. I'd go as far as to say even misleading.

The go complain to HUB, who have explained the reasons why they chose the different titles: to pre se, each different titles uses a different RT technique. Just because you dont like the ones chosen, doesnt make it invalid.



Show me where I've said otherwise? What makes DLSS special is the AI component that can and often does add missing detail to the scene. Something that Intel are also pursuing, while AMD appear to be more focused on console.

On the subject of OpenCL, are you saying that Nvida can't use OpenCL?

DLSS also still makes mistakes and still has the ghosting problem , of moving objects not tied to motion vectors; CP 2077, NIOH2 and Death Stranding are notable examples. This isnt to say that FSR is a blanket `uber` solution - it isnt, and it has its own set of issues BUT, DLSS is not the perfect solution or `special` at all.

No you are putting words into my mouth here about OpenCL, stop the straw man.



Again show me where I said FSR was? I said FSR is a legacy based upscaler designed for consoles as they are more likely to be plugged in to 4k tvs.

Remember this is a PC enthusiasts forum. If you like red then perhaps Crayola has something on offer ;)

See the reddit link, FSR is NOT based on a legacy upscaling anything, only Digital Shilleries is still pushing that discredited story on behalf of their employer.

As you say this is a pc enthusiasts forum, and school will be back for you tomorrow. Enjoy year 9......
 
Last edited:
The HUB settings only make limited use of RT and only 2-3 games - it isn't a good comparison for how well the cards stack up for RT.


AGAIN, HUB have already explained the choices used - each different game uses a different technique for RT, thus covering a very wide range of RT gaming. Just because YOU dont like the titles sued doesnt make them invalid. Got a problem? Go complain to HUB, since the testing is very valid.
 
Again I've not said that I dont like the ones chosen. I feel they chose very simple workloads to put AMD in a better light. HUB are afterall in the click-bait business.

So you complain about it then say its click bait, all while offering absolutely no evidence at all. Sounds like a shill. As you are complaining about HUB here are someways for you to contact them to whinge:

Hardware Unboxed (@HardwareUnboxed) / Twitter

Hardware Unboxed | Facebook

Hardware Unboxed - YouTube

Im sure they will reply with the answers you seek....




Shake your hand, fingers out stretched, in front of your face. Tell me there is no ghosting...

No there isnt, maybe you need glasses

DLSS provides a very natural way of upscaling using motion vectors and AI to provide a more pleasing image. Sure you can argue that's not true, but your very much in the minority.

Oh bless you, you must have missed every single thread about DLSS and problems , a quick forum search will bring the plethora of threads to your attention. ghosting is a problem in many titles, and one acknowledged by the game maker. And again with the straw man, i didnt say DLSS was `bad`, i said you think its some sort of special and uber solution, when its not. Also, go complain to HUB.



So why do you keep bring up OpenCL?

Erm, because you mention that AMD doesnt use CUDA cores, i replied no as thats Nvidia marketting name, AMD uses OpenCL for its GPGPU, so im challenging your spurious claim. Again.



Again with the paranoia....

What new tech has brought FSR in to play? What unknown technique did FSR uncover? Could FSR have been implemented 10 or more years ago?

Thank you for confirming you didnt click the Rddit link

here it is again

Debunking "FSR is just Lanczos" claims : Amd (reddit.com)


:cry:

Schools off, some kid dressed in red kept shoving crayons up his nose.

Bless you son, its nearly time for bath and bed for you. School day tomorrow.
 
They used reduced RT settings and/or turned some RT features off - that doesn't really give a meaningful result for a proper workload.

I haven't spent much time with either card infact none with the 6600XT so no idea if it changes the results but it will tend to mask the burden on lesser hardware.


Links above so you can whinge at HUB, im sure they`ll happy explain why you are just whinging.
 
Let's keep it to the GPUs in question for now. You can learn how people make money on Youtube later.

No, because it debunks everything you have said. Context is everything, not your cherry picking. Your comment needs to be aimed at HUB.



Photoreceptors take time to react hence ghosting.

I certainly have no `ghosting issues`, you need an eye test.



I said DLSS provides a very natural solution. I hope your not a priest since you brought up school :eek:

DLSS is not `natural`, if it guesses anything it perceives as missing, and upscales from a lower resolution. Its a fudge for not having enough horsepower to render properly.



No. I said that AMD was unable to support CUDA in responce to the claim that RDNA2 can do everything that RTX can. I've also said that Nvidia cards can work with OpenCL.

CUDA is from 2007 and stands for Compute Uniform Device Architecture. As an API (application programming interface) cuda allows software direct access to the virtual instruction set. OpenCL does similar. as does Metal. Its not magical as you are infering.

Have a read and learn something:

CUDA Zone | NVIDIA Developer



I don't see what reddit has to do with FSR. I never once claimed FSR is based on Lanczos. That is something you decided upon.

because Reddit debunk everything you have claimed about it being for consoles and old tech.
 
What is of interest is HUB saying that in the wider benchmarks, the 6600XT is not as `fast` as the AMD titles first reviewed, that at the lower end of the market RT works for both almost equally (unless you render the 3060 at 720p and upscaled with DLSS). But, the most relevant metric is cost; The 3060 is a lot more to buy (the ones in stock not the tiny drops of FE cards, which is something HUB agrees with).Overall the 6600XT is the better value option.
 
AMD has both excellent video encoding (you didnt watch the HUB video did you, they talked about this as well) and has noise cancelling as well. Feature thats both vendors have and work well. RT works well unless its on a cherry picked title (remember, a 3090 even at 4k doesn`t keep to 60 fps with RT enabled and it forced to use DLSS in CP2077)
 
Just as you also didnt read the reddit thread or even the nvidia dev page, hence why you carried on with the trolling, even when proven so utterly wrong. CUDA is a software API for direct to gpu programming and ahs been in use for 14 years. Its Nvidia branded GPGPU , nothing more. Please read the above links and learn something today.
 
Hilarious this thread, plenty of fingers in the ears happening :D Just goes to show how delusional some people are.



^^

This guy gets it.



Those are "facts" based on that video if you just want to compare "only" ray tracing capabilities.

Is the 6600xt a better card "overall", it probably is, but doesn't that come down to what price you can get the cards for and also what people want from their card?


Oh dear - Please whinge at HUB, they have explained why they use each game , as each represents a different form of RT, so the games chosen cover the range of RT available. Just because you dont like them doesnt mean they are invalid.
 
^^ I would rather play at 6k downscaled to 4k than RT (caveat - only 1 game i play has RT features and its shadows , so meh)
 
Well its not completely accurate about Vega.

Vega didn't take up any die size away being unused.
Vega issues was with development required extra work to feed the GCN pipeline for gaming workloads this extra work was why it struggled to do well for the most part.
RDNA2 is a gaming focused GPU and is much better at that workload.

AMD RX Vega 64 vs GTX 1080 Ti vs GTX 1080 vs GTX 1070 in 2021 - YouTube

More Nv marketing im afraid - Vega 64 still does very well in gaming
 
Oh dear, the same ones who complained about tessellation not being on ultra max are now complaining about RT not being on ultra max , because it shows `their team` isnt as uber 1337 as they want to believe. /Facepalm.


Again, for the ones at the back who are shouting; the games chosen are each a representation of different DXR techniques ; just because YOU do not like them doesn't make them any less valid. Jensen Huang doesn't care, he sells shed loads to miners anyway
 
Oh dear, you must have been too young to not be aware of the entire over tessalated benchmarks and initial use in games, to show off the effects that it brought. Just as now with DXR, it was touted as the next bug thing. Its ok lad, we understand. DXR is the same but in 2021.
 
Back
Top Bottom