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The HUB video shows very limited use of RT which is as far as you can go with RDNA2.
I gave examples of CUDA and DLSS being some of the things RDNA2 can't do when it was claimed RDNA2 can do everything RTX can.
It's true that RDNA2 can run FSR, but then so can RTX along with many others as FSR is simply a legacy upscaler designed for console as they will be plugged in to 4k TVs. What we were looking for was some differences in capability. Nvidia (I think) support Open CL 3.0. I have no idea if Nvidia have looked at Metal, it's not something that tends to come up here.
I never tried to invalidate it. I said it shows limited use of RT. I'd go as far as to say even misleading.
Show me where I've said otherwise? What makes DLSS special is the AI component that can and often does add missing detail to the scene. Something that Intel are also pursuing, while AMD appear to be more focused on console.
On the subject of OpenCL, are you saying that Nvida can't use OpenCL?
Again show me where I said FSR was? I said FSR is a legacy based upscaler designed for consoles as they are more likely to be plugged in to 4k tvs.
Remember this is a PC enthusiasts forum. If you like red then perhaps Crayola has something on offer![]()
The HUB settings only make limited use of RT and only 2-3 games - it isn't a good comparison for how well the cards stack up for RT.
Again I've not said that I dont like the ones chosen. I feel they chose very simple workloads to put AMD in a better light. HUB are afterall in the click-bait business.
Shake your hand, fingers out stretched, in front of your face. Tell me there is no ghosting...
DLSS provides a very natural way of upscaling using motion vectors and AI to provide a more pleasing image. Sure you can argue that's not true, but your very much in the minority.
So why do you keep bring up OpenCL?
Again with the paranoia....
What new tech has brought FSR in to play? What unknown technique did FSR uncover? Could FSR have been implemented 10 or more years ago?
Schools off, some kid dressed in red kept shoving crayons up his nose.
They used reduced RT settings and/or turned some RT features off - that doesn't really give a meaningful result for a proper workload.
I haven't spent much time with either card infact none with the 6600XT so no idea if it changes the results but it will tend to mask the burden on lesser hardware.
Let's keep it to the GPUs in question for now. You can learn how people make money on Youtube later.
Photoreceptors take time to react hence ghosting.
I said DLSS provides a very natural solution. I hope your not a priest since you brought up school![]()
No. I said that AMD was unable to support CUDA in responce to the claim that RDNA2 can do everything that RTX can. I've also said that Nvidia cards can work with OpenCL.
I don't see what reddit has to do with FSR. I never once claimed FSR is based on Lanczos. That is something you decided upon.
Hilarious this thread, plenty of fingers in the ears happeningJust goes to show how delusional some people are.
^^
This guy gets it.
Those are "facts" based on that video if you just want to compare "only" ray tracing capabilities.
Is the 6600xt a better card "overall", it probably is, but doesn't that come down to what price you can get the cards for and also what people want from their card?
Well its not completely accurate about Vega.
Vega didn't take up any die size away being unused.
Vega issues was with development required extra work to feed the GCN pipeline for gaming workloads this extra work was why it struggled to do well for the most part.
RDNA2 is a gaming focused GPU and is much better at that workload.