Anyone care about motion controls anymore?

Sure, for fps etc you will still need to use the the move navigation controller to move the character etc.

But again, if it improves on the gamepad over accuracy and realism, I really don't see the problem.

But what we've got at the moment is nowhere near as quick or precise. The FPS games on the Wii are a good example, COD4 on a Wii or COD4 on a PS3/360 with a gamepad. I know which I'd prefer, the day that the people in the MLG start using these gimmicky Move attachments is probably the day I'll concede that motion controllers are 100% the future and offer distinct advantages, at the moment, going on the Wii they aren't the future, they're just a gimmick that people have gotten tired of. Most people I know who bought a Wii have either sold it or it's just collecting dust.
 
That's the point though, stop basing these gimmicky controllers through the wii.

Also, with the motion controllers, it doesn't help if the screen you are playing on has high input lag. Not many people are aware of input lag that lcd's/plasmas have. Hence if they are trying a motion controller on a screen that has high input lag, it will feel horrible and ruin the experience.
 
K1LLSW1TCH said:
See, I disagree with you there, I think if you practice using something for long enough you manage to become proficient despite it's theoretical downsides.
I've played 100s of hours in total on BFBC1, BFBC2, Killzone 2, and MAG, using the analogue sticks, I've got used to it and am a very decent player.
I've used the Move for about a week and I already prefer it, it's more accurate and definitely takes my FPS gaming up a step.

K1LLSW1TCH said:
If they are going to be the future then they need some refinements as at the moment all Move is, is a replacement for the right analogue stick except it takes up your entire hand.
That's not even close to right, you can't use the analogue to detect depth, angle or twist. Try playing Tumble, or Table Tennis (on Sports Champions), you'd immediately see how much more it is than just a replacement for the analogue control.
 
What else are you meant to base it on? The Wii is the biggest platform to date to use this and it's the one that everyone has the most experience of. There's nothing else TO base motion controllers on...

That's not even close to right, you can't use the analogue to detect depth, angle or twist. Try playing Tumble, or Table Tennis (on Sports Champions), you'd immediately see how much more it is than just a replacement for the analogue control.

Sorry I should have stated I'm talking about the games that have lasting appeal, the franchises that we will see updated year after year, Call of Duty for example, you won't be using the depth, angle or twisting motions for those, just up down left and right. If I want amazing precision which far surpasses a gamepad then I'll go on the PC and use a mouse. If I want to relax after a day of work then I'll just use a gamepad.
 
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What else are you meant to base it on? The Wii is the biggest platform to date to use this and it's the one that everyone has the most experience of. There's nothing else TO base motion controllers on...

How old and primitive is the wii though.

Again, to have an opinion based on motion controller tech solely through the wii is naive.

Combine that with a high input lag screen = fail. :D
 
How old and primitive is the wii though.

Again, to have an opinion based on motion controller tech solely through the wii is naive.

Combine that with a high input lag screen = fail. :D

Okay well we'll have to agree to disagree I think, otherwise we'll just be here all day. I can see what you guys are saying in regards to niche games like table tennis and such, but these are merely technical demos disguised as games and the ones we will all be looking forward to, the Killzone 3's, GT5's and such will almost certainly not be incorporating those things, if they do then I'll eat a hat. The day that I use a motion controller is the day that the console forces me to, until then I have no interest.

Ha ha, got you. :D

Now we know why you don't like motion controllers.

Lazy bugger @_@

Shh. :p
 
Okay well we'll have to agree to disagree I think, otherwise we'll just be here all day. I can see what you guys are saying in regards to niche games like table tennis and such, but these are merely technical demos disguised as games and the ones we will all be looking forward to, the Killzone 3's, GT5's and such will almost certainly not be incorporating those things, if they do then I'll eat a hat. The day that I use a motion controller is the day that the console forces me to, until then I have no interest.

Ok.

But don't completely dismiss the tech, just yet.

It's still in the early years of developement, well, if you discount the wii. :D
 
I can see what you guys are saying in regards to niche games like table tennis and such, but these are merely technical demos disguised as games and the ones we will all be looking forward to, the Killzone 3's, GT5's and such will almost certainly not be incorporating those things, if they do then I'll eat a hat.

Killzone 3 is one of their flagship Move and 3D titles coming next year, better get that hat out. :p
 
I have the Move controllers and a few games for them and think it is great. Have used them nearly everyday since the day of release. :) Some of the games don't require any effort to play, like the excellent Tumble. :) Whilst some get you right into the action and all sweaty like Gladiator Duel in Sports Champions. :)
 
As stated, MAG should be played from a sitting position, the setup screen even says you should be in a comfortable seated position before the calibration starts! Even lazy buggers like me can dig that.
 
Move controllers for the PS3 are fantastic…

Had a blast with Heavy Rain Move edition (you can sit down for this if you like) sport champions, high velocity bowling, resident evil 5 and Hustle Kings…

It’s a really good addition to the console and gave the whole system a whole new spin.. I love the move controller, I don’t see it as a gimmick.

The problem is, many who’ll be enticed by PS3 move maybe aren’t hardcore gamers, and as such won’t be posting on these forums, but they’ll enjoy it, and if they do – good for them..

I hate elitist gamers who dismiss something different.. Its like all those PC gamers who alienate PC gamers who prefer to use a gamepad instead of Keyboard and Mouse.. They really do need to get over themselves..

Move controllers can be a good thing, it meant me and my gf who’d never touch a PS3 could enjoy some quality gaming, and we did enjoy it… Sport champions table tennis was fantastic, we loved it.

The Wii was something new at the time, but it was old tech sub HD with a new type of controller. Nintendo were on to something, just a shame they used a Gamecube instead of a new HD spec machine…

PS3 and xbox 360 using move or kinect bring HD gaming with interactive controls to everyone.

And I too look forward to Killzone 3 with move control, and I think I’ll enjoy GT5 with head tracking using the PS3 eyetoy as well.. lol
 
I had a go on Move with Heavy Rain around a friends house & I have to say it is leagues ahead of the wii in terms of motion. I really enjoyed playing that but the wii I hated a lot.
 
When I play a game, I want to involve myself in what's happening on-screen, not in which direction my limbs are currently flailing.

Second that.

Controlling what's on screen with minimal effort is what gaming's all about. When your playing a game you want to interact with what's on the screen and not even think about the controller in your hand.

All this motion stuff is not for me. I don't even use the motion control on the PS3 controllers.
 
It's obvious some of you guys have barely touched motion controlled games, or at least the decent ones. When playing Metroid, or Galaxy, or Sin and Punishment, i'm exerting no more effort than that required to use a pad - both arms resting on my lap and tiny movments for quick, precise and more intuitive aiming.
 
my personal opinions on the topic are that motion controllers are a gimmick but one thats here to stay unfortunately, sorta like pointless 3D at the cinema. wish people would waste less time and effort on these sorts of things and put more effort into creating compelling stories, engaging characters, stunning sequences, great plot twists and turns. take avatar as an enormous example, techinically the movie was good, but as a movie it was absolute rubbish and felt like a giant 3 hour long gimmick. all the 3D movies i have seen personally have been way under-par, the latest resident evil is shockingly bad. yet 2D movies, inception was an utter masterstroke. shame developers and directors don't see whats clear as day infront of them, you don't need 'depth' literally to add depth to a story or make it more immersive and stop wasting time and effort with these things.

though i do think kinect is an impressive piece of equipment and people can rave on all day about the wii and sony move but the fact of the matter is, you still have to hold some form of controller, with kinect you don't so it beats them both hands down because of this. as impressive as it is i just get the horrible feeling that games will become more geared toward pointless use of motion sensing rather than actual immersive gameplay, just hope it doesn't extend as far as games like halo and gears of war, because that would be a real tragedy...:(
 
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