This stuff
http://battlelog.battlefield.com/bf3/news/view/2832654779195992365/
Looks like they finally listenned.
*edit* beaten like a ginger stepchild.
They have completely screwed the jet pilots over again
1. -Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
2. -Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
3. -Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
4. -Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
[Like they weren't viable in the first place!!!!]
5. -Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
[Does anyone know what the current lock on time is??]
6. -AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
[This is a huge setback IMHO]
7. -AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
8. -Reduced the damage AA missiles do to jets to 45%
9. -Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
10. -Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
11. -Jet and Helicopter collisions should now properly result in the death of both vehicles.
If you look at these changes, the mobile AA is going to be unbeatable. GG EA.