Soldato
- Joined
- 22 Apr 2011
- Posts
- 3,839
- Location
- Nottingham
trololo
They have completely screwed the jet pilots over again
1. -Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
2. -Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
3. -Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
4. -Reduced the locking time for AA Missiles for Jets to make them more viable against air targets. [Like they weren't viable in the first place!!!!]
5. -Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec. [Does anyone know what the current lock on time is??]
6. -AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots. [This is a huge setback IMHO]
7. -AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
8. -Reduced the damage AA missiles do to jets to 45%
9. -Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
10. -Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
11. -Jet and Helicopter collisions should now properly result in the death of both vehicles.
If you look at these changes, the mobile AA is going to be unbeatable. GG EA.
-Added Horns to all Jeeps.
BEST CHANGE EVAR.
They have completely screwed the jet pilots over again
1. -Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
2. -Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
3. -Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
4. -Reduced the locking time for AA Missiles for Jets to make them more viable against air targets. [Like they weren't viable in the first place!!!!]
5. -Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec. [Does anyone know what the current lock on time is??]
6. -AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots. [This is a huge setback IMHO]
7. -AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
8. -Reduced the damage AA missiles do to jets to 45%
9. -Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
10. -Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
11. -Jet and Helicopter collisions should now properly result in the death of both vehicles.
If you look at these changes, the mobile AA is going to be unbeatable. GG EA.
No I was more after what the issues were with the game?
People are talking about lack of communication regarding issues, as far as I can see the game is pretty bug free?
No I was more after what the issues were with the game?
People are talking about lack of communication regarding issues, as far as I can see the game is pretty bug free?
Love that patch list tbh. Might make me wanna play again - if I don't sell my PC first!
Hahaha u crack me up! bugfree...
-Added Horns to all Jeeps.
BEST CHANGE EVAR.
Well yeah.
I've clocked over 200 hours played and I honestly do not experience many bugs.
Pumping full clips into people without getting a hitmark and see them walk away with 100% health. but blame netcode for that.
I asume you mean getting hitmarkers? I've had that happen a few times, empty a clip, plenty of hitmarkers but once I'm dead they have 100% health. On a couple of occasions a mate has been behind me, unloaded on the same guy, got hitmarkers and once we are both dead he's still showing 100% health. I'd call hacks but I've then managed to kill the guy next time I've seen him.