Soldato
http://www.pcgamer.com/belgium-says..._source=twitter&utm_campaign=buffer-pcgamertw
A victory for all gamers surely?
A victory for all gamers surely?
If gambling is removed from the game then that game will have to rethink its methods of extracting money from players.
If gambling is removed from the game then that game will have to rethink its methods of extracting money from players.
Hopefully it will turn hearthstone and others into pay once only games although with expansion packs, new cards are one off extras but you get all the new cards not just packs of random new cards. So no more buying packs hopefully, it then let's all players have access to all cards and hopefully more equal matches instead of forced matches which lets you win Vs weaker newer players then makes you lose Vs stronger older players. Which it does.How would this work on something such as Hearthstone?
Take it one step further, any trading card game?
Rather big news, there are loads of games that use lootboxes now from CS to PUB to Shadow of War. I wonder what all these games are going to do?
So now we go back to overpriced DLC, map packs segmentation and the fan favourite of season passes?
Fail to see how that is a victory?
Let's take it all the way. Buying a game on PC is a gamble. It will either run okay or run like crap. Then games in general could either be okay or not and be unfinished and require DLC to get the full game experience. It's all a gamble these days. In destiny 2 you buy coins and gamble them away on bright engrams. Essentially loot boxes.
In fifa ultimate team one of the modes i spend most my time on you buy fifa coins and gamble them on pack openings. Countless games do this sorta thing.
Isn't that exactly why Battlefront 2 dropped paid map packs - because they had an alternate revenue stream to subsidize any additional development - the fact that it backfired spectacularly is another matter.What are you on about.
It potentially could be the end of the world - games like CS Go have an entire real money economy built on a Random Number Generator, that collapses as soon as you remove the RNG from loot cratesRNG boxes for cash would be stomped on. The end of the world it is not.
So what do you suggest, just moving all in game "items" etc to the store with set prices? How does that help the Pay to Win argument?So all you need to do is sell the exact same thing... but no gambling factor... X product or bundle will cost X.
Not sure how cosmetic items are an advantage?Selling RNG for cash is gambling, removing the gambling is an excellent thing, especially when its encouraged with the bait of gaining game advantage.