That's not really accurate though is it.
All of the below assumes gaming on the higher end of the sale. Any vendor's frame gen tech is not for mid range cards at all regardless of the PR spin Nvidia want to put under it, you must have at least 60fps before frame gen is enabled otherwise you will notice lag and poor frame gen performance and visual bugs etc in many games.
Even with path tracing without frame gen you can hit 60fps just by using upscaling quality alone at 1440p, or upscaling performance at 4K as evidenced in games like Cyberpunk or Alan Wake 2. Which means the post-frame gen enabled experience is perfectly fine. When you then enable Ray Reconstruction you gain up to an extra 10fps or so so even more gains by leveraging matured technology like these in today's age.
This all assumes the games implement them properly. Outlaws is the latest game that launched with broken Ray Reconstruction which reduced fps and had softer details. It took 2 patches until that was flipped around and now we have RR delivering what it does in other games with RR, higher fps, higher fidelity etc.
I think many gamers need to ditch the old mindset of frame gen = bad and start pointing fingers at devs that implement the technology poorly and the spend weeks/months patching the games to then fix technical issues. Wukong also launched with some issues related to frame gen as did a bunch of other games the past 12 months, all god patched of course but the launch issues never leave the minds of folks who are determined that the technology is a blocker rather than a good thing.