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Can 2gb 680 sli with 4gb 680 ?

Cheers , so what yr concluding , is the only market for a higher than 2GB card would be with a 3 way setup at current top range 680 or prob 7970 cards.

Correct. 2 GPU's don't have enough power to push the settings which cause them to get close to the VRAM limit at 2GB.

Because , TBH im coming around to your conclusions , But another View is could this be somehow software/driver related which will mature (eventually)

No it's definitely hardware related.

Something else must be going on , cause it does not make full sense that one GPU can handle a standard 2GB of card ram , yet two GPU"S together cant manage the ram fully of one card of 2GB , let alone more , putting aside the full 4 GB argument .

No. One (or two) GPU's can handle 4GB of VRAM but what they can't do is utilise it. They can only utilise over 2GB if you have 3 GPU's as then the GPU's combined have enough muscle to move the settings which will eventually use more than 2GB of VRAM at acceptable framerates.

What this says in a way is your get better graphics with one card , but better FPS with two , if that makes sense .

Or another way to interperete , For example ,One card will give you say 30FPS , two cards will give you 58FPS , but even if you were to drop to 30FPS , you couldnt still turn up the candy .
Therefore for many if you get playable framerates , there is no benefit at all going sli or crossfire .

Sorry this doesn't make sense to me. It doesn't sound close to correct though mate :).
 
Gregster , I agree , its giving me a headach to , but when it comes to spending money its always a headach lol .

Rusty , Thanks yeah I wernt meaning you , its a general observation , yourS n Rustys information is the only experienced knowlege I can source .

My Last comment , trying to articulate the trade off , perhaps takes a bit of being on the same wavelength .
I think im essentialy saying 680 SLI x 2 will only give you higher FPS , not better eyecandy or both .
If you can already get a decent frame rate with one , having a tremendous framerate with two is in the real world not much noticable and not worth £400-500 .

SLI x 3 However is a different story .
 
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This is the best way I can see to describe it. The below data isn't representative of any game but at different resoloutions, this is how it will go.

1 680 @ 1920 * 1080 full eye candy will = 80fps VRAM = 1500MB
1 680 @ 5760 * 1080 full eye candy will = 25fps VRAM = 1800MB
2 680 @ 1920 * 1080 full eye candy will = 175 fps VRAM = 1500MB
2 680 @ 5760 * 1080 full eye candy will = 47 fps VRAM = 1800MB
3 680 @ 1920 * 1080 full eye candy will = 220 fps VRAM = 1500MB
3 680 @ 5760 * 1080 full eye candy will = 60 fps VRAM = 1800MB

So for me the line that reads "1 680 @ 5760 * 1080 full eye candy will = 25fps VRAM = 1800MB" isn't an acceptable frame rate, so I would turn setings down. I would then expect something in the region of:

1 680 @ 5760 * 1080 full eye candy (No MSAA) will = 45fps VRAM = 1600MB
or
1 680 @ 5760 * 1080 full eye candy (No MSAA & no HBAO) will = 60fps VRAM = 1400MB

I hope that makes sense. I have only recently got my setup (last week) and did some extensive testing. I tried to break the VRAM limit with all settings on (BF3) and I had my page file turned off So it would crash to desktop but I couldn't breach it.

With drivers, you may get a fps boost when Nvidia optimize drivers for said game.
 
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Thanks gregster , makes interesting reading as a rule of thumb .
The V.Ram usauge between the two resolutions is much lower , than the logical factor , that 3 screens equals 3 times the data ect . that way the 1500MB would be 4500MB for surround .
But I know in gaming wise , the side monitors are lesser intensive as are peripheral vision , watching my son on battlefield for example , as he swings around , the detail deffinition increases when he turns enough for it to be displayed from side screen to centre .
Also I would imagine the coding is compressed into smaller calculations both reducing the physical data required so 3 screens dont equal 3 times the data n thus VRAM .

Thanks for all your help , Iv got the conclusion over the weekend to make , Would I go 3 way sli before the next generation , or stick with one or two x 2 GB in which case ill get back an extra £80 .
Thats the problem of with going surround , there is no going back lol .
 
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Any saved money is not to be sniffed at :).

The reason for the perceived drop in quality in the periphery screens is that there isn't a POV on that angle so it has to stretch the widest the game can do across the two remaining screens.

Wouldn't be fair (to be fair!) to have a POV on all 3 angles. You'd see insane amounts.
 
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