Castlevania SOTN: Best game of this gen

Soldato
Joined
4 Jan 2005
Posts
15,020
And it's not even made for the current consoles. This is more of an attack on the general laziness of today's developers who strive to go for graphics over substance. The example on this thread being that I've spent more hours on Castlevania than all the 360 and PS3 games I have, combined. I have seen far too much emphasis placed on shininess, and it doesn't appear to be turning around any time soon. Of course developers aren't going to turn towards different directions, when all the talk and criticism being levelled at the consoles are almost entirely around the graphics. It's a vicious self-fulfilling prophecy, where gamers are being prepared to accept mediocre gameplay for prettier graphics, even more so than any other generation before. Buzzwords such as 'HDR' 'High Definition Graphics' 'Cell Processer' '4D' and so on are all catered towards the visual 'experience' and not actual gameplay. Only Nintendo has made some sort of attempt to address this issue, and while the Wii is selling by the bucketload, it's on the recieving end of the vast majority of 'where are the AAA games?' complaints.

Look at Gears of War. It got game of the year over Twilight Princess despite being very simplistic in gameplay, backed up with a hideous excuse for a story - you don't even see any indication of any interaction between Marcus' conscious and his household for example -, and I am more than willing to bet that it only recieved its various accolades simply because of the graphics. Twilight Princess, while I have only played on Gamecube for a scant few hours, contained far more depth and gameplay, and rivals its illustrious predeccesor, Ocarina of Time. Granted, the leap in graphics technology is argubly the biggest games have seen since the leap from 2d to 3d, but it is giving far too much ammunition for developers that the way forward is through shinier, prettier graphics and no substance plotwise or gameplay-wise. Very few are willing to take risks now.

When leaks and previews of the much anticipated game Halo 3 was shown to the public, any appreciation for the way Bungie is trying to return the series to its roots was drowned in a vast ocean of minor and increasingly petty bleatings about not the gameplay side of the game, but the visual element. We have all seen countless people dismiss the game, and to a lesser extent, even the console it's on, simply because it 'doesn't look as good as gears of war' - despite the fact that the first two games in the series weren't exactly lookers either, but defined the first person shooter genre on console platforms to such a massive extent not seen since the likes of Goldeneye on the Nintendo 64. People are so willing to throw away all shreds of any recognition of games' true qualities in their ever-marching crusade for graphical fidelity. It is a shocking facet to the games industry, and it is killing quality everywhere because of developers pushing more and more into the graphics department, while not recognizing the true core of why we enjoy our pasttime so much.

Now if you will excuse me, I'm going to play on more Castlevania.
 
Everyone I've spoken to has been very pleased about halo3 going back to its roots!

Try out the DS castlevanias too, they rock!

KNiVES said:
despite the fact that the first two games in the series weren't exactly lookers either
I've never head anyone say anything remotely like that, infact quite the opposite.
 
I was expressing of course that Halo going back to its roots is a very good thing indeed, but that's not my central point - it was that it is being extensively overlooked.

My main argument overall is that we need to go back to remembering why the games of yesteryear were so good - I feel that this generation is straying away far too much.
 
So why, in your opinion, is it so good? Please be more specific than 'the gameplay', as that's too broad. I'm willing to bet that you either grew up with it, or played earlier gen versions. Nostalgia is a big factor here I think. (Hence my love of Galaga, Defender, and Jetpac (retro) :) )

The live arcade version of Catlevania is the first i ever touched and... unimpressed is nowhere near descriptive enough. I for the life of me could not understand what all the hoopla and anticipation was about.
 
Good post. I agree with you, people are to desperate for 'tech demos' than for good games with depth. People constantly whine about jaggies and tearing and stuff, but I'm yet to notice any in any game I've played.

I think a reason for it is that people 'know' too much about the development of games these days. I personally am not interested in games, except for how they play. In the Forza thread, someone posts a screenshot which I think is awesome. Then it gets ripped to shreds. I dont understand it really! I cant really see what the problems are.

I cant remember the last time I got drawn into a game like Goldeneye or Zelda OOT. Maybe Oblivion for a bit. Maybe I'm just getting older!

Paul
 
I love the castlevania's because they're challenging but not ridiculous, non linear (not just a case of going right) and they have vampires. Just 3 reasons alone its a quality series.
 
AS_Dodger said:
So why, in your opinion, is it so good? Please be more specific than 'the gameplay', as that's too broad. I'm willing to bet that you either grew up with it, or played earlier gen versions. Nostalgia is a big factor here I think. (Hence my love of Galaga, Defender, and Jetpac (retro) :) )

The live arcade version of Catlevania is the first i ever touched and... unimpressed is nowhere near descriptive enough. I for the life of me could not understand what all the hoopla and anticipation was about.

Oh, the original thread post wasn't specifically about Castlevania - but I was referencing to the game as it has more gameplay and depth than the vast majority of titles currently out on current systems. It's not nostalgia, as I have genuinely never touched Castlevania until its release on Xbox Live. I can understand people if they say they don't like the game - I just don't understand those who think graphics are the be-all and end-all of games. Because peoples' emphasis and expectation on video game graphics are so prevalent, it is rubbing off on the developers which in turn results in poor gameplay.
 
KNiVES said:
When leaks and previews of the much anticipated game Halo 3 was shown to the public, any appreciation for the way Bungie is trying to return the series to its roots was drowned in a vast ocean of minor and increasingly petty bleatings about not the gameplay side of the game, but the visual element. We have all seen countless people dismiss the game, and to a lesser extent, even the console it's on, simply because it 'doesn't look as good as gears of war' - despite the fact that the first two games in the series weren't exactly lookers either, but defined the first person shooter genre on console platforms to such a massive extent not seen since the likes of Goldeneye on the Nintendo 64. People are so willing to throw away all shreds of any recognition of games' true qualities in their ever-marching crusade for graphical fidelity. It is a shocking facet to the games industry, and it is killing quality everywhere because of developers pushing more and more into the graphics department, while not recognizing the true core of why we enjoy our pasttime so much.
Halo was the best looking game available when it was released. Halo 2 was the best looking game available when that was released. They most certainly were 'lookers' when they were released.

Gears of War is the first game to make me think 'wow' since I saw 'The Silent Cartographer' level in Halo.
 
Thanks for the clarification, I getcha.

Know what got me about the Silent Cartographer? Yeah, the graphics were nice, but it was the actual battle on the beach. Warthogs, grenades going off everywhere, the chatter from the marines - all so atmospheric.
 
Firstly - excellent thread, i have been thinking the same thing for a while now.

Halo was certainly one of the best looking games around in its time on consoles, however i feel other games on the PC beat it in that department even before its release. Dont get me wrong, Halo 1 is one of the best FPS ever released IMO, but not because of the graphics.

When i think about this subject i compare two of the current gen games - Gears of War and Motorstorm. Completely different genres i know, but you can always compare the amount of fun you have a game regardless of genre. GOW did impress me at first, the wow factor was there and the gameplay was interesting and seemed intelligent. However by the time the game had ended a mere 8 hours later i felt rather underwealmed, the online didnt appeal to me due to the small server limits and the utter repetetiveness.

Now lets look at motorstorm, a generally appreciated game, but by no means acclaimed. The small amount of single player content is lacking i admit, but then isnt it pretty much the same case in GOW. This game was designed for online play, and i've never felt such strong adrenaline rushes or giggled as much as i ever have playing this since playing goldeneye in my bedroom with 3 mates.

Why has GOW been recieved as the greatest game since... well if sliced bread was a game it would be since that...? Because it looks fantastic and has some new interesting but ultimately unexplored gameplay elements. Why has motorstorm been overlooked? Because it looks good, but not as good and has basically taken an age old game formula and near perfected it.


At the end of the day you cant beat a good old bit of Mario 64.
 
Streeteh said:
At the end of the day you cant beat a good old bit of Mario 64.
Bah, you 1P player! Smash Bros, Goldeneye and Mario Kart are shaking their fists in your general direction.
 
Back
Top Bottom