Seems like I was WRONG. Seems like having 4* the pixels to fill with each frame results only in 1/3 of the frames, and not 1/4 of the frames as I anecdotally suggested. But waiit a mintue! The 4K bench was condcuted with No AA whereas the 1080p bench had 4*MSAA applied! So on all likelihood, my anecdotal estimation of 4*horsepower required to power 4K worth of pixels (4*1080p) probably wasn't far off.
I notice also that the only card that gives remotely playable frames in the 4K benchmark is the R295X x2 8Gb dual GPU. What I would suggest however is that take BF4 onto multiplayer and that semi-playable framerate will soon plummet into a slideshow.
But that is a mute point, because I happen to know that BF4 (one of my main games), despite posting high frames, happens to HATE dual GPU configurations. microstutter city indeed!
At this point I will rest my case.
4K gaming at this point in time is for fools. You will spend an absolute fortune on gfx cards and the monitor itself, and end up with an inferior experience to someone gaming at 1080p. The evidence is all over the internet for anyone to see. Naturally, if someone wants to browse through the underbelly of a forum inhabited by gaming tech extremist junkies, then the reality may seem as though it has been turned on it's head......at least until you get your £3K worth of monitor and GPU and realise that you have just bought into a white elehpant.[/QUOTE]
you are genius
just turn settings down little example high and will hit 60fps, and plus this benchmark with reference card, with oc edition different story.