Cities Skylines 2 is Official!

I'm not sure I want to use all these separate mods, with how simple the steam workshop and mods were, this is just a layer of complexity to me. I'm tempted to just go back to CS1 because the more problems become apparent with CS2, the more CS1 and all its assets and mods seems much more desirable.
 
I spent about 1.5 hours last night, all I did was build a new tram line, controls are a bit iffy on controller, I can't use Anarchy mod as well as no way to select it, might have to create a customer controller profile or something.
 
Some of the mods mean you don't need to rely on dev mode now, such as surface painter, I've created a controller preset so I can use line tool and this with controller, very fiddly, but not bad, then toggle to controller for everything else. Need a ploppable rico mod next!
 
There are tons of mods and easy to manage once the mod manager is set up, almost as seamless as CS1. Got everyting from anarchy, rico, surface painter, item picker from assests already on map etc.. loads
 
I kind of want to go back to cities skylines 1, I said I would, but I haven't as of yet, the thing that put me off skylines 1 with all mods is I just felt it was very hard to get population to improve, so much so I was planting buildings with a high number of rooms and population didn't seem to increase.

The thing that is bugging me about cities skylines 2 are the buildings, you go high density and I just think its unrealistically high rise, and there is a lack of variety when it comes to buildings I think. And these buildings plastered with banners just look daft.
 
The other thing that did my head in tho with CS1 was buildings not nicely together (like with the newer expansion) and also I could never get themes right so I had a lot of certain themes, I'm not sure if its dependent on downloading theme packs but linking them to theme manager seemed an issue, and the only way was ploppable as far as I could see.

But CS2 building style, traffic jams, power distribution and performance are issues starting to annoy me. I don't know if I need to delete my assets and re-look at downloading mods.

Have you got an accessible list of all your mods/assets on steam? Kind wouldn't mind in carbon copying someone elses especially someone who makes nice cities
 
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I started playing Cities Skylines 1 again and it took a lot less time than I thought to sort it out. If you don't already you can use SKYVE which will allow you to unsubscribe to bad mods or subscribe to import missing mods etc.. and report incompatibilities, makes life so much easier.

Took a bit of time tweaking the graphics and getting to grips with the controllers, intersection marking tool takes a bit of time.

Hopefully a few months and CS2 will be up to scratch.
 
I have about 70 mods I think and 4000 assets. I kinds of want to consolidate my assets and have better quality ones but this I am putting off as it's very time consuming. I want some quality asset packs and then themes.

It seems like i have to create the themes myself. Also I have a good few of the content creator packs but actually selectively using the buildings seems difficult and also they're mashed up on rico with loads of others.

If that what all organised that in itself would make CS1 epic for me. Always had the problem of mix and match districts looking messy.

And indeed, the only reason I have 32gb DDR (And 60gb pagefile - on an NVME for much improved performance) is Cities Skylines 1 :p
 
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I'm going to uninstall all my assets, keep mods, run SKYVE make sure the mods ok, then subscribe to some district styles and go from there.

Sooo, what a nightmare, initially, SKYVE has difficulty handling huge amounts of assets so I was left with 1500 still subbed. So I had to unsubscribe via content manager.

I copied the list of asset IDs with SKYVE and then once unsubbed everything I pasted this, its in the utilities section, it's super quick at bringing the list and makes it way better and super easy to re subscribe to mods and assets.

So now I've got my mods, and 3500 assets again, just different assets, generally all from district styles now and will see how that does!
 
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Underwhelmed at the DLC, obviously. The performance benefits post patch are only about 2-5% on simulation speed which is practically no impact.

I need to start from scratch with a new city and keep it much smaller, but there's loads of stuff that needs looking at. Like, how did they not fix the issue with elementary schools in this patch? There's loads of really simple balance fixes they could have put in and they just haven't.

The underlying simulation is going to take a shed load of work to fix.
I loaded a city with 250,000 population and it's unplayable for me, frame rate is fine but simulation speed even at max makes it unplayable.

That's with a 5800x3d, 32gb ram and a 4080.
 
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