Company of Heroes 1.5 (DX10 issue)

Soldato
Joined
31 Aug 2004
Posts
3,658
Location
Sol System
Can anyone enable the directx 10 option that we now have since the 1.5 patch?

First game that uses it, and I can't turn it on :(

Edit: Just checked the 100.65 drivers and it says:

This driver supports the following features:
Single GPU support
DirectX 9 support for GeForce 6/7/8 series GPUs
DirectX 10 support for GeForce 8800 GPUs
OpenGL support for GeForce 6/7/8 series GPUs

So I've got vista, I have drivers with dx10, and a game that use it??
 
Last edited:
Soldato
Joined
29 Sep 2005
Posts
9,128
Hopefully more streamlined to the game engine? My rig at 1680x1050 all max settings in game and 2xaa 4xAF goes so choppy in area's... right down to 8FPS...

Maybe i need better drivers? I am on 97.44..

I really thought a 8800GTS would handle it!
 
Soldato
Joined
14 Jul 2004
Posts
2,548
Booner! said:
Hopefully more streamlined to the game engine? My rig at 1680x1050 all max settings in game and 2xaa 4xAF goes so choppy in area's... right down to 8FPS...

Maybe i need better drivers? I am on 97.44..

I really thought a 8800GTS would handle it!

It should :confused:
 
Don
Joined
21 Oct 2002
Posts
46,744
Location
Parts Unknown
big changelog!

[codebox]
v1.5

New Maps
2p_Beaux Lowlands
4p_Lyon

General Fixes
- Games with friends now have a friend icon displayed when browsing the lobby game list.
- Messages regarding game connection attempts are logged to the chat window for all players in the session.
- Rank icons now indicate the type of game the rank was earned in.
- Games with players who have infinite pings now display an "X" for ping in the lobby game list.
- New game list filtering options added to the online lobby.
- Custom maps are now properly supported in multiplayer.
- Losing connection with the lobby while downloading a patch no longer crashes the game.

Sound
- UI sounds have been added to the online lobby.
- Auto match sound notification has been improved.
- Various speech fixes for weapons have been implemented and tuned.
- Destruction sounds have been added to various world objects.
- Repetition has been reduced in battle chatter and with various units.

Gameplay
Sherman Calliope:
- Sherman Calliope’s main tank gun has been removed and the Calliope Barrage ability is now free to use.
- Sherman Calliope Barrage range increased from 130 to 150 meters.
- Sherman Calliope now has cap of 2, similar to the Pershing Heavy Tank.
- Sherman Calliope cost reduced from 600 Manpower to 560 Manpower.
- Sherman Calliope Barrage ability recharge timer increased to 105 seconds
M10 Tank Destroyer:
- Allied M10 Movement improved: 15% increase to acceleration and 10% increase rotation rate.
- Allied M10 Tank Destroyer weapon damage has been increased and Fuel cost has been reduced by 5.
- Axis Armoured Car (Puma) 20mm main cannon rear penetration vs. the Allied M10 significantly reduced.
M8 Armored Car:
- Allied M8 Armored Car’s accuracy on the move increased. Now on par with the M4 Sherman and M10 Tank Destroyer.
- Allied M8 Armored Car’s accuracy penalties vs. the Axis Armored Car (Puma) have been removed.
- Allied M8 Armored Car Armor upgrade Munitions cost reduced by 25.
M26 Pershing Heavy Tank:
- Allied Pershing penetration rate vs. the Stug increased to 80%.
- Axis Stug penetration rate vs. the Pershing has been reduced to 45% from 74.6%
Allied Commander Tree Improvements:
- Armoured Fury Branch changed to: Raid to Allied War Machine to Calliope.
- War Machine Branch changed to: Fast Deployment to Field Repairs to Pershing.
- Allied War Machine Command Point Cost reduced by 1
- Sherman Calliope Command Point Cost reduced by 1
Infantry AT weapon changes (Allies and Axis):
- All Infantry Anti-Tank weaponry (Bazooka, Recoilless Rifle, Panzerschreck) are slightly more accurate when firing at moving light targets.
- Allied Bazookas and Recoilless Rifles now deal slightly more damage to Light Vehicles
- Panzerfaust accuracy against infantry targets has been reduced as intended. While there is still a chance to directly hit and kill targets like snipers, - Panzerfausts are now more likely to cause splash damage rather than kill infantry.
- Panzerschreck Damage vs. base buildings lowered by 25%.
- Bazooka damage vs. base buildings has been lowered by 25%.
Allied BAR and suppression changes:
- Allied BAR Rifle upgrade now gives 2 BAR Rifles rather than 3. Allied BAR Riflemen squads will now be able to pick-up MG42 and Panzerschreck items
- Allied BAR Rifle damage increased by 40%.
- Allied BAR Rifle will take slightly longer to Pin units that are in a Suppressed state
- Allied BAR Suppression ability can no longer suppress and pin units in heavy cover.
Construction Changes:
- Players may no longer delete Sand Bags or Tank Traps.
- Allied Observation Post built from Riflemen now has the same build speed as the Observation Post built by Engineers.
- Allied Observation Posts, Axis Observation Posts, and Machine Gun Nests now have the appropriate target type while building; now like all other buildings they will be much more susceptible to damage while under construction
- Axis Volksgrenadiers can now utilize the same build menu as the Grenadiers – this allows them to construct Barbed Wire and Sand Bags.
Smoke Changes:
- All Barrage weapons no longer have a 50% chance to miss targets in Smoke.
- Projectiles will no longer pass directly through Sherman’s on registered “Misses” – they will now behave like all other tanks and those hits will be registered as a non-penetrated “deflection”.
- Sherman smoke launcher recharge rate was less than the duration of the ability, now set to 45 seconds
Axis Officer:
- Axis ‘Leutnant’ Manpower cost decreased to 260 from 340
- Axis ‘Leutnant’ Build Time increased to 60 from 30.
General Squad and Weapon Changes (Allies and Axis):
- All Snipers more effective against units garrisoned inside of bunkers.
- All Allied Rifles slightly more effective against Axis Motorcycles
- Allied Engineers with the Flamethrower upgrade are no longer resistant to Sniper Shots
- Fixed an issue where the Stug’s main gun Area-of-Effect was too effective against infantry squads.
- Axis Assault ability will now break pinning/suppression and prevent pinning/suppression while the ability is active.
- Increased Axis Infantry passive health regeneration bonus received from their first level of veterancy by 40%.
General Vehicle Changes (Allies and Axis):
- Panzer IV accuracy while moving set to the same value as other tanks.
- Axis Goliaths now destroy Tank Traps in a single explosion.
- Axis Armoured Car Puma 50mm Cannon upgrade now requires Escalate to Battle Phase upgrade.
- Axis Motorcycles damage vs. units in light or heavy cover has been slightly reduced
- Axis StuH 42 now effectively kills infantry as was originally intended
- Axis Armoured Car Puma 50mm Upgrade accuracy reduced vs. infantry. It is intended as an anti-armor upgrade.
General Heavy Weapon Team Changes (Allies and Axis):
- All Mortars now have a chance to deal Mobility Damage if they hit Light Vehicles.
- All Anti-Tank guns are now more accurate when firing at moving and stationary Light Vehicles.
- Allied 57mm Anti-Tank gun firing cone has been increased by 20 degrees to match Axis 50mm Anti-Tank gun.
- Allied HMG Armor Piercing Rounds ability price reduced from 50 to 35 munitions.
- Allied Howitzer Gun Barrage is less accurate when firing into the Fog of War.
- Axis Nebelwerfer Manpower cost has been reduced by 20
- Axis Nebelwerfer Rocket Suppression area of effect increased.
- Axis Nebelwerfer Rocket area of effect damaged reduced. Direct hits and near misses will still damage infantry units.
- Axis Nebelwerfer will deal a reduced amount of damage to units in light, heavy, bunker, and garrison cover types.
- Axis Flak 88’s are more resilient to Artillery, off-map attacks, and satchel charges (the crew manning them is not).
- Axis Flak 88’s and Nebelwerfers can now be re-manned by 2-man Pioneer squads.[/codebox]
 
Associate
Joined
2 Jul 2005
Posts
343
Location
Canberra
Much better balance in 1.5

I wonder what *** DX10 patch will bring? I imagine it will mostly be performance improvements... but who knows.

I can run it on max settings at 1280x1024 4X AA 8X AF with a 7900GTO and a AMD X2 @2.6 I get about 65 fps average in *** performance test.
 
Associate
Joined
12 Jul 2005
Posts
1,061
Booner! said:
Hopefully more streamlined to the game engine? My rig at 1680x1050 all max settings in game and 2xaa 4xAF goes so choppy in area's... right down to 8FPS...

Maybe i need better drivers? I am on 97.44..

I really thought a 8800GTS would handle it!

Hi Booner,

I'm running a similar rig to u and have no problems at all with CoH though my res is 1280 * 1024 but i'm getting huge framerates. I'm also using the 97.44 drivers.

I never get anyt chopping at all in the game, and I can't see the incrfease in resolution being a problem.

Have you done a full Operating system install since installing the card as mine didn't perform until I re-installed XP, then I had a 40% increase in 3d mark 06 scores.

Cheers

Taff
 
Soldato
Joined
29 Sep 2005
Posts
9,128
Ah cheers mate,

Will give it a go!!

I will report back, it is really getting on my nerves that i drops to like 8-20fps when i go on certain areas on the map...

:(
 
Soldato
Joined
29 Sep 2005
Posts
9,128
Lol I don't think that is covered in my investment terms...plus i earnt this pc, wasn't a "Freebie"

But hey, for the spec I have i don't expect these problems...To be honest they have got worse (frame rates getting worse!)

To think ..I was about to move to a 24" as well!

will stick to the 20" for now
 
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