Caporegime
- Joined
- 18 Oct 2002
- Posts
- 37,804
- Location
- block 16, cell 12
I was gonna say, I remember virtually sod all base building in this, especially in SP, half the missions you're given a small squad and the challenge is progressing far enough to establish a base without losing any men. After that, there isn't really any base building, just establishing a basic HQ.
This game is all about the combat and the strategy of combat, the bases are there for no reason other than to stop it being impossible really![]()
Exactly, yes you have to build a barracks. But you dont build base defences. Your base has some defences, the questio is, how lonhg will you live before your base defences get crushed?
The resources are spread away from your base, hence the idea is not to build a huge amount of base fortifications. Its to get resources to tech up whilst skirmishing as far away as you can to increase your resources compared to your opponent!
You do get emplacements/fortifications, the light and heavy vehicle facilities, barracks, support centre, supply yard and HQ as far as base buildings go. There's also the upgrade tree and command points for support options.
Only the brit can really build more base defences like 17lb or bofors. the US/Germans have to build buildings, but they have no defences they are just necessary to build more units. the idea is NOT to build up a huge base as this would be utterly pointless.
Personally I think Combat Mission did company-battalion level combat better. Tanks in CoH have health bars for crying out loud I know there's a need for balancing, but having Shermans take multiple hits from Tiger tanks is plain stupid.
Its not close combat, its not realistic, and the tanks have health bars. But it is the best action based semi realistic tactical strategy game out there. Even after 4 years.