I'm guessing that is kind of taken out of context? What he probably means is future Dice games will need at least 4GB ram as recommended specs, therefore needing 64bit. I doubt they will stop 32bit OS's from running the game but they just wont support them.
+1
I can't believe anything that dice say after the build up to bf3
" pc will be the lead platform for bf3"
What's wrong with their statement? I seem to have missed something here.
If your a PC gamer then you shouldnt still be using a 32bit OS in the first place.
Why's that?
It was a lie... at the very least they changed mid way through development (DICE even admitted this themselves).
Where and how? I don't really understand what they mean by "Lead" the platform.
As far as i can see, it's perfectly stable (for me), looks flipping amazing and is great fun. I assume on console it would be the same, but with less players on a map and it looks a lot worse.
If your a PC gamer then you shouldnt still be using a 32bit OS in the first place.
What's wrong with their statement? I seem to have missed something here.
Where and how? I don't really understand what they mean by "Lead" the platform.
As far as i can see, it's perfectly stable (for me), looks flipping amazing and is great fun. I assume on console it would be the same, but with less players on a map and it looks a lot worse.
I'm a gamer and I'm using Win7 32-bit. Mainly because I bought it by accident from a website not a million miles away from here and I haven't been fussed to upgrade yet, but still.
Why's that?
32-bit versions are unable to address more than 4Gb of memory. ~512Mb will be reserved by the system for various things, so can't be addressed. If you have a 1Gb graphics card then that's another Gb of RAM which can't be addressed. That leaves you with ~2.5Gb of addressable memory, which will be seen by your system as usable RAM.
And if you have a GPU with more graphics memory then that eats more into the addressable memory, leaving you with essentially even less RAM.
So, yeah. Unless you only have 2Gb of ram, you really need a 64-bit OS.
I see nothing wrong with this at all
to take advantage of 4gb + RAM you need 64 bit OS anyway, so there is no reason why I can see that developers should hold back on developing more resource intensive games simply because people are still in the stoneage with their OS.
You can build a decent 64bit capable rig for well under a grand these days