1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

    Dismiss Notice

DLSS a plug in for UE4

Discussion in 'Graphics Cards' started by Gregster, 12 Feb 2021.

  1. Gregster

    Caporegime

    Joined: 24 Sep 2008

    Posts: 38,292

    Location: Essex innit!

    https://www.overclock3d.net/news/so...mGkzEygNLWZ5VkPMakRH_AQrtOOY2jsk-zp55ONnRwuk0

    Great stuff I say and more frames is welcomed and will allow for more demanding games to be made. RT can be used more often for a start and other techs like TressFX and PhysX (if that is still a thing in any guise) can be used. We are heading for cinema style games :)
     
  2. Glanza

    Capodecina

    Joined: 13 Mar 2007

    Posts: 10,981

    Location: South Yorkshire

    Be interesting to see how many games start using it if it's easy to implement.
     
  3. Gregster

    Caporegime

    Joined: 24 Sep 2008

    Posts: 38,292

    Location: Essex innit!

    And being able to add this to UE4 makes me moist!

     
  4. SkeeterUK

    Capodecina

    Joined: 24 Oct 2005

    Posts: 15,574

    Location: North East

    No engine usually delivers in working games what they showcase the abilities of engines, especially unreal ones.
     
  5. Zeeflyboy

    Wise Guy

    Joined: 21 Jan 2016

    Posts: 2,414

    Funny though isn't it, take any one bit in isolation and it looks fantastic but somehow when it all comes together it still manages to look un-natural "uncanny valley". Humans are irritatingly good at picking up tiny details in other human faces that makes even such a high fidelity model as that look a bit wrong in motion.
     
  6. gthlm

    Gangster

    Joined: 12 Jan 2012

    Posts: 120

    Location: Aberdeenshire

    Yep, UE is pretty much the poster child of stunning tech demos and mediocre looking and horribly optimised games.
     
  7. scubes

    Mobster

    Joined: 28 May 2007

    Posts: 2,569

    Location: Saturn’s moon Titan

    I thought all this tech had to be implemented in the early stages of game development along with rtx.is this the rush edition or something lol.
     
  8. scubes

    Mobster

    Joined: 28 May 2007

    Posts: 2,569

    Location: Saturn’s moon Titan

    unreal games were good back in the day of multiplayer but I just couldn’t be annoyed with multiplayer these days at all.
     
  9. SkeeterUK

    Capodecina

    Joined: 24 Oct 2005

    Posts: 15,574

    Location: North East

    The teeth on the metahuman demos is the biggest giveaway imo, they just look so fake, i think gums too. The rest seemed ok but not enough imperfections like a spot or scar or wrinkle.
     
  10. ebilcake

    Wise Guy

    Joined: 18 Oct 2007

    Posts: 1,433

    They were great until UT2004, then came the console version with UT3 and nobody gave a crap anymore, because it sucked.

    The engine is still great though, or rather it has great potential.
     
  11. VincentHanna

    Capodecina

    Joined: 30 Jul 2013

    Posts: 23,822

    Gears of War 5 says hello
     
  12. Grim5

    Sgarrista

    Joined: 6 Feb 2019

    Posts: 8,441

    This is HUGE news

    It means that every Unreal Engine 4 and 5 game can have DLSS support out of the box

    This is what DLSS needs, in engine support that works on all its games

    This has lit a fire under AMD's ass
     
  13. Nexus18

    Capodecina

    Joined: 4 Jun 2009

    Posts: 24,933

    Great stuff indeed!

    Seen a reddit comment on a video where apparently it is literally just the click of a button for developers to utilise dlss now :eek:

    Might very well be the first tech. of nvidias that won't die a slow death :p ;)
     
  14. sparkymark75

    Mobster

    Joined: 8 Jan 2003

    Posts: 2,913

    Location: Scotland

    Has it? Where are they commenting on this about? UE has always been more aligned with nVidia than AMD. So hardly surprising news.
     
  15. Zefan

    Don

    Joined: 15 Jan 2006

    Posts: 31,136

    Location: Tosche Station

    It's big news for sure. It means that there will now be lots of games that can support DLSS than there would have been otherwise. If AMD want to compete as much as they would have prior to this in UE4 games they now need to continue to progress their overall hardware/software offering.
     
  16. Mesai

    Hitman

    Joined: 8 Oct 2020

    Posts: 756

    AMD are also at the mercy of Microsoft and Nvidia for providing the technology. I wonder whether they’ll ever be able to use DLSS or whether Nvidia have it locked down; might change with DirectML although who knows how good it’ll be at launch.
     
  17. sparkymark75

    Mobster

    Joined: 8 Jan 2003

    Posts: 2,913

    Location: Scotland

    They would have to licence it as DLSS is proprietary nVidia tech. AMD tend to go down the standards based route.
     
  18. Mesai

    Hitman

    Joined: 8 Oct 2020

    Posts: 756

    I expected as much. Nvidia probably value their market share over license fees especially with AMD improving their products.
     
  19. SkeeterUK

    Capodecina

    Joined: 24 Oct 2005

    Posts: 15,574

    Location: North East

    Last edited: 12 Feb 2021
  20. Zefan

    Don

    Joined: 15 Jan 2006

    Posts: 31,136

    Location: Tosche Station