Dragon's Dogma Up for Pre-Order on Steam

Running perfectly so far with everything as high as it will go and a nice sweet FX preset. Couldn't ask for much more, apart from a high res texture pack mod soon :p
 
Fear Barry, slayer of Dragons!

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*edited out another round of this....

This stupid argument will just run and run... I won't respond to your baited comments anymore sean :)
 
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One of the first missions involves fighting quite tough lizards. Hack their tails off much easier then ;)

ohh and i wouldnt "rent" a pawn who is more than 12+ ish levels above you...will make the game waay too easy. (so avoid the lvl 160 pawns :D)
 
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I don't fully understand the pawn business. I have 3 pawns with me, i am a fighter, i have a mage, a strider and a fighter with me. Idk if that's any good or not. I hired ones that were all the same level as me at the time (6).
 
I don't fully understand the pawn business. I have 3 pawns with me, i am a fighter, i have a mage, a strider and a fighter with me. Idk if that's any good or not. I hired ones that were all the same level as me at the time (6).

Essentially you want a balanced party.
A mage is virtually a pre-requisite (unless you're a mage yourself) as they have heal. Mage is like your buffing class, they don't have much in the way of attack magics.
Sorcerer's are your heavy hitting magic class with ranged AoE - this means long cast times but really powerful. I don't recall if they can buff you or not, but they definitely don't have heal.
Fighter is your tank class, not much to say beyond that. Single target damage and aggro skills.
Warrior is your 2 hander - slow heavy hitting melee, can attack groups of mobs. Swinging a giant claymore is always fun ^_^
Strider is the rogue-like. Use daggers and bows to a medium level - strider itself is pretty pointless once the advanced classes unlock.
Ranger - Class advancement on strider, focuses on bow techniques. So, ranged melee class.
Assassin - Other advancement on strider, focuses on daggers. Bursty single target dps.

Then there is the magic hybrids that only the arisen can be. Magic archer and magic knight. I've avoided using these as they're OP and will simply ruin my game experience.

As for your party make up, it depends on what you're playing as - and what your playstyle is like - and what you're fighting - and how far in the game you are. My party will be different for an Ur-Dragon fight than for a long dungeon crawl.
Early game, Fighter - Mage - Strider - other DPS (Strider, Fighter, Warrior, Sorc, Ranger, Assassin). From there you'll find what works for you :)

Pro tip: Don't just look at the pawn's class, look what skills they have equipped. Some people are 'tards and will only have 1 skill on their mage. Ingle is heal I think? Might be Anodyne.... I forget the spell names. Fire/Ice/Holy etc Boon's are your buffs - I recommend at least Fire or Holy for most things.
Also, hired pawns do not level with you - so every 5-10 levels change your pawns.
 
Essentially you want a balanced party.
A mage is virtually a pre-requisite (unless you're a mage yourself) as they have heal. Mage is like your buffing class, they don't have much in the way of attack magics.
Sorcerer's are your heavy hitting magic class with ranged AoE - this means long cast times but really powerful. I don't recall if they can buff you or not, but they definitely don't have heal.
Fighter is your tank class, not much to say beyond that. Single target damage and aggro skills.
Warrior is your 2 hander - slow heavy hitting melee, can attack groups of mobs. Swinging a giant claymore is always fun ^_^
Strider is the rogue-like. Use daggers and bows to a medium level - strider itself is pretty pointless once the advanced classes unlock.
Ranger - Class advancement on strider, focuses on bow techniques. So, ranged melee class.
Assassin - Other advancement on strider, focuses on daggers. Bursty single target dps.

Then there is the magic hybrids that only the arisen can be. Magic archer and magic knight. I've avoided using these as they're OP and will simply ruin my game experience.

As for your party make up, it depends on what you're playing as - and what your playstyle is like - and what you're fighting - and how far in the game you are. My party will be different for an Ur-Dragon fight than for a long dungeon crawl.
Early game, Fighter - Mage - Strider - other DPS (Strider, Fighter, Warrior, Sorc, Ranger, Assassin). From there you'll find what works for you :)

Pro tip: Don't just look at the pawn's class, look what skills they have equipped. Some people are 'tards and will only have 1 skill on their mage. Ingle is heal I think? Might be Anodyne.... I forget the spell names. Fire/Ice/Holy etc Boon's are your buffs - I recommend at least Fire or Holy for most things.
Also, hired pawns do not level with you - so every 5-10 levels change your pawns.

Thanks dude :)

How do i change pawns skills equipment? Or can i only do that to my main pawn, or not at all? Cheers :)
 
You learn/equip new skills at the Inn. You can do this for yourself and your Pawn. You can change yours and your pawn's equipment on the equipment tab.
You can't touch a summoned pawn's skills, and I'm fairly sure you can't touch their equipment either.
 
Must say it throws too many tutorials/hints at you. Feel a bit overwelmed atm and not really sure what i should be doing. Got a main quest to escort a cart but keep getting my bum handed to me lol, i like a challenge but at the moment it feels anbit of a mess so i assume im missing something?
 
You learn/equip new skills at the Inn. You can do this for yourself and your Pawn. You can change yours and your pawn's equipment on the equipment tab.
You can't touch a summoned pawn's skills, and I'm fairly sure you can't touch their equipment either.

Thanks! :)
 
Do you guys just accept all the side quests from the boards inside towns as they seem like they complete as you just play really, like kill x amount of certain enemies etc?

Will try and concentrate more tmo, just felt like i was coming up against really tough enemies on my way to the next early quest unless i need to go grind already? Not too sure!
 
Having trouble setting skills, I bought a new one, thought I'd selected it as my heavy attack but it's doing the same action, I chose the "air attack" one. Any ideas?

ohhh, holding R1 opens secondary skills.
 
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