Fallout: New Vegas what a dissapointment :(

I'm just hoping they end up with Fallout: USA

would be quite cool to have larger areas which weren't hit by the bombs and maybe NATO forces coming over to start a relief effort (OK maybe not the latter so much as they'd probably have kick ass guns and armour seeing as there's 200 ish years of progress there so they'd have)
 
The dialogue in the first hour of NV though is significantly, really hugely worse than FO3, it feels out of place, it gives you options before you're really heard of the situation/person they are talking about. its asking almost instantly if I want to help take over a town or help defend it, with really not even the slightest clue which side I might want to pick. FO3 was far more fluid in conversation.

I'd agree with this, I'm about 5hrs in and the start of NV seems very 'bland', you aren't really learning enough about the various factions and characters to build up much in the way of empathy with anyone. It's almost encouraging me to be evil and just blow people away for my own gains compared to say Megaton where you learn a bit about people. As people have said, you don't really care about what happens, the storyline seems distinctly uncompelling so far, I just seem like some kind of random loser?
 
£25 for 12 hours sounds right to me.

I completed Call of Duty in about 4 and it costed me 50 or 60 quid.

was that on veteran?


back to fallout, im not sure if someone already said this but when the time comes to make a decision i often struggle to figure out which is good and which is bad and by the time i know its too late
 
I completed the game in 39 hours and got to level 26. Done and explored at least 2/3 of the game. Would have continued, as I enjoy levelling up, but could not be bothered in the end, so I just completed the story mode and stopped playing it.
 
After thinking about it while having a shower :) I've decided FO5 should be set in New York, with a new engine. Skyscapers towering in to the clouds, others leaning against their neighbour as you walk underneath, could be a trading post with international parties.

Would also add to gameplay, not only sewers/metro and the wasteland but areas above to. I'd also really like to make contact with an undisturbed Vault!

but NY would be like the glow in Fo1 just a big hole in the ground from the hundreds of nukes that hit it.
 
But surely the same could have been said about Washington DC, even if it wasn't so much the centre of US Government by that time.

I think in the early fallouts it was mentioned to be completely gone but beth took some liberties and im sure they mentioned something about it being the best defended so not all the bombs got through.
 
Definitely feels more like an expansion than a new game to me - although to be fair they haven't tried to call it Fallout 4!

One thing I found that was very similar to FO3 is that in the early part of the game ammo can be a bit of an issue, it just feels like your guns are a bit underpowered and you gotta spend a lot of caps on stockpiling? Especially with that damage threshold thing, it's like I'll be fighting some radscorpion and barely be able to hurt it with conventional arms - not sure I like it and normally it ends up falling to Boone to somehow one-shot them.

Obviously there is a balance to be struck, you don't wanna make the game too easy but I'd have thought making the weapons do less damage or giving enemies more HP, while being a slightly 'cruder' solution, would be less annoying.
 
Well, I know I gave the game a hard time for some of the dead space and empty stories, but then I found Vault 11 - I won't spoil it for anyone who hasn't found it yet, but wow! All is forgiven, that's story telling :eek:
 
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