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Fidelity Super Resolution 2.0

Soldato
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25 Nov 2011
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The KOP
I worded that incorrectly, I meant do you think we could see something like RSR2 that has the same benefits of FSR2 considering as you said FSR and RSR are basically the same ?

Basically the same in terms of the idea of what both try to achieve.

The method of the both is different though and it's why FSR 2.0 won't be able to make it driver side due to how it must hook into thr games rendering path.

FSR 1.0 is a simple method that can be done after the rendering path downside is full screen is changed and it doesn't get rid of the TAA artifacts like blurring etc
 
Soldato
Joined
19 Feb 2007
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14,254
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ArcCorp
Basically the same in terms of the idea of what both try to achieve.

The method of the both is different though and it's why FSR 2.0 won't be able to make it driver side due to how it must hook into thr games rendering path.

FSR 1.0 is a simple method that can be done after the rendering path downside is full screen is changed and it doesn't get rid of the TAA artifacts like blurring etc

Ahh ok makes sense, Thanks for the info :)
 
Caporegime
Joined
4 Jun 2009
Posts
30,917
DLSS should be showing less shimmer and aliasing compared to native in cp2077. Gamers nexus etc. all noted this along with better temporal stability and that was with older versions too. Make sure you have CA, motion blur etc. effects turned off. If you aren't impressed with dlss in it then chances are you defo won't be with fsr 2 either.



Seems FSR 2 has some bad ghosting in FS, almost dlss v1.0/2.0 levels of bad:

 
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