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Everyone i know couldn't buy a Big Navi card yet so now they are buying Teslas.
So I go to the youtube links, comments surprisingly heavy on 1060 users being positive about FSR.
Ah I see, they can't use DLSS and 1060s are the most popular card.
Sounds good then.
Aside from the fact that youtube comments appear to have less mentally wonky fanboy posts than here.
Upscaling has a quality penalty. I'm slowly getting around to the tradeoff being acceptable for the purposes of having a larger and higher fps output.
i agree tbh. probably better psychologically, since users won't be seeing a solid lower resolution scale in their graphical menu (this is how console games work, people are happy as long as they don't know what's behind it. same for dlss, but at least it does some actual work besides lowering the res and applying a sharpen filter)
Thing is, the comparison isn't vs native, it's vs alternatives, and in the case of something like Godfall since it's on UE4, that would be TAAU which is a simple toggle (see examples here (FSR looks closer to what simple TAA upscale looks like): https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/ScreenPercentage/). In the future as projects move to UE5 the comparison will be even more unfavourable because of how good TSR is (see here: https://www.reddit.com/r/hardware/comments/nozuvo/testing_unreal_engine_5_temporal_super_resolution/).
So if it's not even as good as that then what's the point? If it were a driver toggle that would be more understandable (and useful), but since it requires per-game integration anyway then meh.
Yeah because amd would give access to the features before anyone else wouldn't they
Keep on the damage control path.
You'd have to be a complete numbskull to believe FSR is the same as TrixxBoost. If it was then AMD would implement it in the driver without having to work with devs. Try harder mate.
Sorry, HDR 600 monitor is all i needed to hear.
That is anything but premium.
It is strange how vested some posters seem to get, and to the lengths they have to go to defend or attack a company that they have no control over.
The mental gymnastics and irreverent comparisons to try and win points over issues that no one actually cares about is staggering.
It is a shame because it means it is almost impossible just to discuss the technology and examine the pros and cons. Instead it comes down to some mud slinging match when certain posters rabble on about AMD this, Nvidia that, console sales mean X, Y technology is dead. Made all the worse when those who shout the loudest seem to have no understanding of the underlying technologies they are trying to attack or defend.
Personally, I am very excited at what AMD have provided in FSR. Consumers can only win if both IHVs invest heavily in this technology and push the boundaries.
The facts are:
- Temporal accumulation combined with Deep-learning image reconstruction can provide equal or better than native + TAA
- The latest temporal super resolution methods as shown in UE5 looks great, without any ML being used at all
- Deep learning applied to a single image is the state of the art of spatial image scaling and was shown in DLSS 1
- AMD have more or less confirmed that FSR is only spatial, which provides an upper bound on quality. Small chance AMD have screwed up their marketing info
- Temporal methods require a more involved integration with the game engine to collect motion vectors, which may be why FSR doesn't use temporal accumulation. Nvidia had to put in a lot of effort to get plug n play DLSS drop in feature.
- AMD have image scaling patents based on deep learning, so it is possible that FSR is an deep learning based spatial filter like DLSS 1.0
- RDNA (and all GPUs) can do the matrix math required for DL inference, RDNA2 has some additional instructions that provide further acceleration. But the performance is not comparable to Tensor Cores. This has an impact on the model complexity and performance, but does not prevent a DL based super resolution model being present in FSR
- FSR require game engine integration, it is not driver level, just like DLSS. This may hint that in the future FSR could be extended to utilize temporal accumulation (or in fact already does)
- AMD's officially released image, even at ultra quality, are absolutely shocking. No better than the ancient bi-cubic scaling available for the last few decades. One can only hope this is a marketing failure. It is hard to imagine they will release FSR in that state, would be a disaster.
- AMD did support Epic in implementing TSR in UE5. If they have seen the quality that is possible then it is hard to believe they would eb happy with their released FSR screen shots.
- IF AMD limits to spatial information and doesn't use deep learning image reconstruction, then their available options are highly limited to existing linear algorithms with something like CAS applied on top. FSR is then effectively DoA
- If FSR only uses spatial information, then in game TAA will have to be applied for anti-aliasing, and all the pros and cons of TAA will get magnified.
I do start to wonder if FSR is actually not something more akin to UE5's TSR and something went wrong in the marketing material.
how can it be better than native w/aa ? literally doesnt make any sense to me at all. you are literally removing stuff to get more frames, its like comparing lossless audio to lossy how can lossless ever be better than lossy. surely it can only ever be equal to in a best case scenario.
yes its a good option to improve frames, but sayings its the same quality wise or better is just absurd.
People keep saying AMD were not competing but ignore that this was only at very top tiers (2080 Ti, 1080Ti). I get that the halo effect is a a factor but the majority of gamers had ample choice from AMD where they gave similar or better price/performance.
So this time round they decided to price the same because no matter what they do they sit around 18% - 20% market share. So they may as well make money from those who do consider AMD. Had they had ample prodiction they could have gained marketshare but they lied worse than Nvidia for a change on 6800 availablilty.
Ouch!
Thats not what Steve at GN said at all, why did you make that up?
Intel are supporting AMD and FSR, GN have an entire segment on it.
The thumbnail for that video, thanks I needed that