The major gripes of Forza Motorsport 2 boil down to presentation items really, which is counterintuitive to what we’ve come to expect in the next generation. Usually the graphics and audio run at a high clip in full-budget 360 games, but it’s hard to consider Forza Motorsport 2 pretty visually or aurally. It’s no dog in either department, but certainly sacrifices were made to keep the sim intricacies intact, or so we can assume. Yes, force-feedback is finally a reality in your Xbox 360 sim racing experience.
Car and track models are spot-on of course, and telemetry, HUD readouts and general vehicle animations are solid. The 60fps rate is a reality too, and does help to make Forza Motorsport 2 buttery-smooth. Livery-edited cars also look excellent in the gallery and also in any Photo Mode vignettes. But playing Forza Motorsport 2 from the third person cams is visually disappointing for sure. Maybe its due to the lack of post-prod work (again, probably left off to keep the framerate stratospheric) or the techniques implemented in the skinning and lighting/shadowing departments. Whatever the case may be, Forza Motorsport 2 looks flat and uninteresting on many occasions. Even during replays.