Free Game : Warzone 2100

Caporegime
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The Warzone 2100 Resurrection Project http://forums.wz2100.net/index.php?topic=1164.0 offers the free release of Warzone 2100, Pumpkin Studios' 20th century strategy game that's now GPL OpenSource as a result of the efforts of a group of dedicated fans, who have updated the game with OpenGL support and other nifty modern features. Mirrors of the full game for Windows, Linux, and Mac as well as a patch for owners of the original game are on FileFront and Gamer's Hell.

From bluesnews
 
Warzone 2100 2.1-beta1 is out, with plenty of new features . Internationalized, improved/additional AI, 64-bit support, in-game video options, and multi-turret support are the picks of the bunch.

"Additionally there are many parts of the game that have been completely or partially rewritten. So old bugs may have been made completely irrelevant and new ones most certainly have been introduced. So new bug reports are most certainly very welcome, even [for] bugs that where present in 2.0.x already.

2008-02-17: Version 2.1-beta1

* General:
* New: Video options menu to allow for things such as resolution to be
changed without needing to manually edit the config file.
* New: 'Locked Teams' alliance mode: human players and AIs can play in a team against other teams.
* New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes.
* New: Height-map mini-map mode (Default key combination to cycle through mini-map modes: Ctrl+Tab).
* New: Multi-Turret support for units and structures.
* New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in circles and engage approaching enemies.
* New: A more realistic miss/hit evaluation system - allows to dodge projectiles.
* New: Top, bottom, left, right, front and rear armor types for units.
* New: Improved scripting language documentation.
* New: UTF-8 and font rendering support added (aids in i18n). This depends on QuesoGLC.
* Fix: Skirmish difficulty slider now applies settings to the right players.
* Change: Migrate all networking code to a new and improved net-primitives API.
* Campaign Mode:
* Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to Mini-Pods and Mini-Rocket
Artillery, are now correctly applied to Lancer, Bunker Buster, Tank Killer and Ripple Rockets.
* Unit AI:
* New: Multi-criteria target selection routine to automatically choose the best suitable target.
* New: Units and structures will constantly look for a better target taking into consideration
targets of the friendly units nearby - won't lock on one target forever anymore.
* Skirmish/Multiplayer AI:
* New: Enabled basic level of Human-AI cooperation, for more information visit: http://wz2100.net/wiki/gameplay:cooperative_ai
* New: AI units now return to defend its own base when it's in trouble.
* Improved: AI is faster at producing units, upgrading structures and oil capturing.
* Several other improvements.
* Fix: AI doesn't get free units when playing in 'Advanced Bases' mode anymore.
* Fix: AI won't preferably attack humans anymore.
* Buildsystem:
* New: Gettext support (0.16.1 included)
* New: Intel C++ Compiler (ICC) supported (10.0 is known to work, FIXME: non-debug compiles only atm :FIXME)
* Change: No optional dependencies anymore (Ogg now required)
* Change: Use pkg-config (0.9 should work) instead of autoconf scripts for SDL, PNG and Ogg/Vorbis (Faster)
* Balancing (Multiplayer):
* Light Cannon:
* weapon damage raised from 25 to 37
* weapon chance hit increased from 20 to 25
* weapon radius damage increased from 5 to 7
* Heavy Gunner Cyborg:
* weapon damage raised from 30 to 37
* Cyborg Engineer:
* construction component cost decreased from 17 to 10
* construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
* hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)
* Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
* repair component cost reduced from 50 to 35
* repair component build time decreased from 250 to 100
* Heavy Repair:
* heavy repair component cost increased from 50 to 70
* heavy repair component build time increased from 250 to 300
* EMP Cannon:
* increased reload time from 5 to 8 seconds
* units will now get disabled in the splash radius of 2x2 tiles, with probability of 50%
* Laser Satellite weapon:
* blast radius: increased from 2 tiles to 4.5 tiles
* blast radius damage: increased from 1000 to 2800
* reload time: increased from 5 mins to 8 mins
* chance to hit in the blast radius: reduced from 99% to 90%

http://wz2100.net/
 
I remember playing this years ago, was a great game and multiplayer wasn't bad either. I'm glad to see that they managed to get the source code released and GPL'd it, I wish a lot more developers would do this to their older games that they no longer sell, there are communities out there that will take them on.
 
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