This has been broken for a while now on Vista after NV 169.21 or something.
Just found a simple fix which works for ATI 4850 (NV Vista workaround is to either use 169.21 or lower along with disabling Triple Buffering).
Install Rivatuner 2.09 and enable the D3D Overrider tool all options! Its now fixed. Something which Microsoft/Epic could not be bothered to do on their own OS nor the Polish developer who handled the port.
Been trying it on my 4850 and under Vista you can also enable AA (go right twice instead of once in the option menu) so it looks very smooth with DX10. FPS are a little jerky still at times though but at least @ 1920x1200 lack of AA is slight and more importantly Vsync is working again as the game uses a method to increase FPS by setting a min/max FPS and bypassing vsync regardless of the setting being enabled in game or not. You cannot edit most of the ini files to set this as the game will not launch as it has been programmed to prevent ini editing/cheating on GFWLive.
Just found a simple fix which works for ATI 4850 (NV Vista workaround is to either use 169.21 or lower along with disabling Triple Buffering).
Install Rivatuner 2.09 and enable the D3D Overrider tool all options! Its now fixed. Something which Microsoft/Epic could not be bothered to do on their own OS nor the Polish developer who handled the port.
Been trying it on my 4850 and under Vista you can also enable AA (go right twice instead of once in the option menu) so it looks very smooth with DX10. FPS are a little jerky still at times though but at least @ 1920x1200 lack of AA is slight and more importantly Vsync is working again as the game uses a method to increase FPS by setting a min/max FPS and bypassing vsync regardless of the setting being enabled in game or not. You cannot edit most of the ini files to set this as the game will not launch as it has been programmed to prevent ini editing/cheating on GFWLive.