Previews/reviews coming out now, looks like a decent port on the whole:
https://www.dsogaming.com/pc-perfor...vidia-dlss-vs-amd-fsr-benchmarks-comparisons/
https://www.computerbase.de/2022-01/god-of-war-benchmark-test/3/
FSR and dlss both present. Seems like nvidia or/and game developers need to do some work with dlss/motion vectors as apparently the smearing/motion issues are present, hopefully a different dlss config file will fix that though....
@TNA looks like you'll be ok with your measly 8gb 3070 too
https://www.dsogaming.com/pc-perfor...vidia-dlss-vs-amd-fsr-benchmarks-comparisons/
https://www.computerbase.de/2022-01/god-of-war-benchmark-test/3/
FSR and dlss both present. Seems like nvidia or/and game developers need to do some work with dlss/motion vectors as apparently the smearing/motion issues are present, hopefully a different dlss config file will fix that though....
@TNA looks like you'll be ok with your measly 8gb 3070 too
8 GB of VRAM are sufficient for God of War including Ultra HD. The game addresses significantly more in places, but the additional memory doesn't seem to be really needed, at least the editors couldn't find any performance or graphics problems in this case. In Full HD, 6 GB of memory on the graphics card is enough for full texture details.