Half Life 2 Ravenholm...

I found it disturbing not really that scary, the only scarey game i ever played was the resident evil series and dino crisis. that was when i was about 10/11 though and was early morning with the mates.
 
I didnt find it scary though I did yell out a huge "WTF!" when I first heard those high pitched screams of the 'turbo zombies' as I call them :D
 
'We don't go to Ravenholm' - even the look on Alyx's face when she says that. The zombie levels are typically my least-favourite in half-life, but Ravenholm was special.

The fast zombies, the screams, the sounds of the drainpipies, the shotgun, those circular saw thingies - excellent.
 
Didn't find Ravenholme scary when I played it. Just nervous about getting mauled by the uber zombie things.

Playing Doom 3 in the dark with no one in the house but me, had me scared, but only because it was freaky demonic which I didn't like (obviously that's the point of the game to be hell on earth etc).

Fear wasn't that good on the action and some of the scenary was really bad with the textures which spoiled it. The thing that scared me about fear was catching glimpses of that little girl, and the music leading up to seeing her. That gave me real shivers, much like 'the ring' style original japanese films (not the hollywood rubbish that isn't scary at all).

Matthew
 
it was scary but I really wanna play Thief 3 everyone on ocuk always talks about the Cradle level :eek::(

Thats because it was probably the scariest and most utterly compelling level in PC gaming history.

And thanks for mentioning Thief 3:) I'm going to re-install it and play it again. Fantastic game
 
I stopped being scared of Ravenholme at exactly the same time I found the sawblades, sawblades + gravgun + Zombies... Hey that ones head fell off, oooooh.

Then of course the gas canisters where a complete riot also.

Scariest games though, Doom3 was scary until you got used to it, and then it was just edge of nerves stuff. For instance it was , oh look a black corridor, and a room without lights. Great I know something is going to jump out on me, oh yes it did, it still made me jump though. I could only play it for about an hour at a time, at which point I had to put it down. It wasnt fear but just pure twitchyness.

FEAR though, that was more scary. Where Doom3 was a glut of scariness, FEAR was more subtle and like to throw the scary bits at you carefully and definately not at expected times. Consequently I hate that little girl!.

Other very good scary games are (any of) either of the AvP games.
I say any becuase I originally played AvP on the Jaguar64, and then it got ported to the Playstation. Way before the PC versions saw the light of day. Playing as the marine is good for a scary game, the alien or Predator has a completely different feel.

I especially liked the first few missions as the marine, great tension builders, someone really took the atmosphere from aliens.
 
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Marines on the Ps1 AvP was... urgh.

Can't think of any ways to describe it, nor would I want to. that would mean revisiting the memories of that game and theya re for the moment safely locked away.

Admittedly, the PC version had the same effect until you find the grenade launcher. 'Ooooh, the spikes, they stick and cool in the wall.' :D
 
Now there's the hallmark of a good game.

Released November 16th 2004, January 2008 people are still talking about it as it's a recent release.

EA, TAKE NOTE!
 
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