how do you get Elite Dangerous in VR ? (on Epic Store)

I strongly suggest in the settings you set the Horizon in the SRV. if the space flight makes you queezy the SRV will make you revisit your lunch ;)

locking the horizon helps.

the game is a shadow of what it could have been. the game in the Design Decision documents back in the early days was incredible. RPG like crew mates , hirable wingmen to do missions with with personalities (hire a pirate and they get bored doing mundane stuff and may turn on you, hire a legal soldier and they may refuse to do illegal missions and conflicting wingmen could turn on each other, or robot crew.who could malfunction and run amok

a proper economy with supply and demand, base building in hollowed out asteroids, big game hunting on earthblike world's

perhaps some of it may yet come in a future dlc but I no longer believe it. it's not going in a direction I ever expected.

HOWEVER i still lost over 2000 hrs into it and it is still amazing just flying your ship. it's still my favourite vr title.

without vr however I would have left years ago.
 
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The sense of scale is incredible. It's just a shame that the actual game is the epitome of a mile wide and an inch deep.

Yeah, I have never played it past the tutorial, but I put 1000's of hours into the original when it came out all those years ago.

When I started it again in VR, I never played it past the tutorial either, but, most of my time was spent just gazing up at the ship in hanger. Just in awe of the scale.

mile wide and an inch deep :) Good one, I never heard that expression before.
 
Yeah, I have never played it past the tutorial, but I put 1000's of hours into the original when it came out all those years ago.

When I started it again in VR, I never played it past the tutorial either, but, most of my time was spent just gazing up at the ship in hanger. Just in awe of the scale.

mile wide and an inch deep :) Good one, I never heard that expression before.
mile wide inch deep is a common claim about elite D.

and whilst It has some truth it isn't entirely fair. if you like elite or frontier or 1st encounters then I would say most of that gameplay is covered and with more as well........

am amazed once you saw the tutorial in VR you were not tempted to give it a few hrs.
 
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I think the majority of people who claim ED have little depth are people who often have 500+ hours in it - which has always struck me slightly at odds with itself :p
 
sorry yes you are actually correct , my apologies

i finished the tutorial, then it said i can go off on my own, but he said about a mission to do , if i wanted it, which was jump to another star system and dock and i got 10,000 cr

so i haven't looked about doing anything else yet

is this the first elite that's online?

last one i played was first encounters i think
 
sorry yes you are actually correct , my apologies

i finished the tutorial, then it said i can go off on my own, but he said about a mission to do , if i wanted it, which was jump to another star system and dock and i got 10,000 cr

so i haven't looked about doing anything else yet

is this the first elite that's online?

last one i played was first encounters i think

yeah this is the 1st online one and that is a mixed bag imo. on one hand it is nice winging up with mates.

PvP is an option if you want it so that can be a positive and there is more of a community than you would get if it were offline......

but OTOH the game is hugely unbalanced (a player murder ship will rip a small trader up in seconds and security do little about it. the game actively encorages the murder hobo playstyle by not having any consequences for that or rewards for not doing that.

also it means accelerated time is gone so no looking at cool planet orbist etc and it has also limited a lot of the game play (stations were meant to be technically destrcictable with them even having working blast doors to go into lockdown etc.

but then FD realised if they did that players would make the entire bubble burn so now we have the lifeless indestructible megaships and stations etc.

add to that the net code can be v flaky and it is also more expensive to maintain so all cosmetics etc which were originally going to be earnable in-game with credits and by gameplay are now locked behind a paywall as microtransactions...... in a game many claim lacks actual reasons to play this actually cuts a lot of potential gameplay. (I spent many hrs looking for bobbleheads in fallout 3 for instance)

finally it means no mods etc.

I am an old school gamer and not interested in games as a service .

despite all that I DO like the game.
 
The biggest issue is, as with all procedurally generated games is much of the game is very samey.
After a while you can spot the patterns and the cookie cutter nature of much of the content.

It really could do with a proper authored storyline and some properly designed missions.

However as a chill experience to give you a sense of wonder and scale it's excellent. It's just that after a while you feel you've seen much of what the game has to offer, and it's too grindy or a faff to get the best stuff. Eventually you have so much in-game money that it's impossible to find anything decent to spend it on, plus of course the cosmetics you might have been willing to grind for are now paywalled with real money, as BigMike says.
 
I think the majority of people who claim ED have little depth are people who often have 500+ hours in it - which has always struck me slightly at odds with itself :p
its because they've run out of tolerance for doing gameplay loops that lead nowhere. Imagine some poor sod heading off into the void full of promise and ideas on what they might discover only to return 6months later with a load of discovery data to exchange for credits and retinal burn from seeing the same stars/planets/jump sequence a thousand times over.

Elite has a lot of things to do but 99% comes down a hundred ways to earn credits or upgrade your ship.
 
its because they've run out of tolerance for doing gameplay loops that lead nowhere. Imagine some poor sod heading off into the void full of promise and ideas on what they might discover only to return 6months later with a load of discovery data to exchange for credits and retinal burn from seeing the same stars/planets/jump sequence a thousand times over.

Elite has a lot of things to do but 99% comes down a hundred ways to earn credits or upgrade your ship.

I agree with that. I've got back into the game for now, and finding it enjoyable up to a point, but it is the epitome of a mile wide and an inch deep. Our brains are really good at spotting patterns, so after a while it's easy to see how the procedural content is generating slight variations of the same stuff over and over again.

The thing is with Elite it's like one of the Ubisoft games with a massive world to explore and loads of cookie cutter content, but without the story missions. Or an MMO with all the grind, but no proper quests. It's a very sterile universe with no NPCs to interact with, and I'm not really interested in open play as I don't want to be a target for some griefer.

The new Odyssey update has promise, with being able to walk around and land on planets but I'm not interested until I can play it properly in VR.
 
Yeah that's pretty much right and don't get me wrong I'm not saying Elite is a terrible game, its a brilliant concept that absolutely has a honeymoon period of good gameplay. Where Elite gets it wrong (mostly down to Frontiers lack of development effort) is they never really built on the foundation in any meaningful way... its a bit like having a game which has an awesome level1, a taster level2 and then you're repeating level2 forever more...

So what you see a lot of is people going through the pretty intense learning curve of figuring out how to do stuff, doing that stuff for a bit with a bit of travel to unique locations and them bam gameplay stagnation, unless your are content with repeating those steps over and over. What aggravates the problem is of course players trying to race through that journey, to get powerful engineered ships asap only to find out there is nothing really worth doing at the end... that is in fact the game and the journey was for many very dull once you passed the initial steps.

My advice if you're getting into Elite is take it nice and slow and use external sources of information for information not prescriptive ways to earn credits or gather materials. Try to figure stuff out for yourself as its much more rewarding that way.

I sincerely hope Frontier has some good announcements coming up, they seem to repeat management decisions time and again that negatively effect the players and the gameplay unfortunately Frontiers track record is abysmal when it comes to putting players and the product first but hey things might change one day.
 
A problem I have found with sometimes wanting to play in VR but not always - the next time I fire it up in pancake mode after a VR session, it has reset the resolution to 1280x960 so I have to remember to increase it again.
 
It has been more enjoyable teaming up with Shiwarrior though. Nice to be able to help out a new player and get them earning some credits.
Bountry hunting with another player is a much safer and rewarding experience too.
 
lol yes ;)
i saved your Anaconda !
what was it you had left, 3 HP ?
that Chieftain was really going for you, i had to really put all my power over to weapons to try and distract him !

so glad you managed to escape !!
i killed him for you though :D
 
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