VorpX updated yesterday, now supporting OpenXR.
Lifted from the change log:
- OpenXR support added (beta): this is the big addition this time, making vorpX’s technical fundament future proof for the next few years to come. OpenXR is the upcoming industry wide VR API that will – or at least is supposed to – eventually superseed the current vendor specific APIs from Oculus, Valve and Microsoft. OpenXR is recommended now for WMR headsets, works better with vorpX than WMR over SteamVR. For Oculus there isn’t much of a difference, so you can stick to Oculus or try OpenXR if you want. Valve’s OpenXR implementation isn’t quite ready yet (e.g. no 32bit), so for native SteamVR headsets like Index/Vive/Pimax stick to SteamVR for the time being.
Only had time to quickly check out the performance with Empyrion, i would agree with the testimonials from others reporting performance gains with WMR and the G2. Over the weekend i'll stress it some with some Titanfall, Fallen Order, Battle Front 2, and Farming sim.
Excuse my ignorance on this. I've heard of OpenXR but no idea what this means to me right now. Is this an alternative to SteamVR? Or will it be integrated into Steam VR? Any of the games I currently play in SteamVR (iRacing, Pavlov, Assetto Corsa, Euro Truck Simulator) going to be affected?