With old games and party games like has gone before stuff like dance mat eye toy?Kreeeee said:It does sum them up well. The people want Halo13, GTA89 and FF45, or so they think. Nintendo are very refreshing in this stagnant industry.
US, May 7, 2007 - Shigeru Miyamoto, the famed Nintendo game designer who was recently picked as one of Time's 100 most-influential people, says he could have made Halo, had he wanted to. In a recent interview with Entertainment Weekly, Miyamoto reveals that he is not interested in making the games people want -- he's trying to make the games people don't even know they want yet.
"I could make Halo," Miyamoto says. "It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."
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Shigeru Miyamoto
The designer also shares his unique approach to market research. Instead of focus groups and demographic analysis, he watches the expression on a gamer's face while his game is being played. "When I show a game to people I don't ask their opinion or give them a survey. I just watch their eyes and their face while they play. Do they smile? Do they look frustrated? So I guess I do test my games -- but it isn't very scientific."
Sometimes his sense of what gamers want to play isn't 100% accurate, as the disappointing sales of The Legend of Zelda: Twilight Princess in Japan show. Miyamoto believes the audience for an epic, hardcore adventure game is shrinking, which could mean we can expect more casual games from Nintendo. The designer says Twilight Princess is selling "okay" in the U.S.

He can't see the pic because you haven't re-hosted it.manoz said:lol I love that pic of Shigsy![]()
Nitefly said:I guess it really does show Nintendo off how they didn't want to make a well respected and globally enjoyed game.
Hmm.
Maybe he could have made Halo. But he didn't. Theres nothing wrong with using a tried and tested formula or even adding to an already used idea.
Who said an idea had to be original to be fun anyway?

The designer says Twilight Princess is selling "okay" in the U.S.
As of July 2006 The Wind Waker was the 13th highest selling game of the 21st century, with 2.2 million copies sold in North America alone.
So, I guess it's possibly exceeded it by now.During its first week the game was being sold alongside three of every four Wii purchases and passing one million Wii units sold in North America alone within three months. In its first month of availability, the GameCube version sold 532,900 units and outsold the Wii version for a short time. After three months of availability, the GameCube version sold over one million units worldwide and after just four months of availability the GameCube version sold over one million units in North America alone
Kreeeee said:He can't see the pic because you haven't re-hosted it.
just a pic of shigsy anyways.