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Intel Core i9-12900K allegedly scores 30K points in Cinebench R23

Discussion in 'CPUs' started by Dave2150, 22 Sep 2021.

  1. throwaway4372

    Gangster

    Joined: 24 Jun 2021

    Posts: 217

    Location: UK

  2. humbug

    Caporegime

    Joined: 17 Mar 2012

    Posts: 39,007

    It is one of many factors, it is not "Key"

    Rocket Lake

    Your Welcome :)
     
  3. Minstadave

    Caporegime

    Joined: 8 Jan 2004

    Posts: 29,050

    Location: Rutland

    I honestly don't know why he posts about something he knows nothing about.
     
  4. Minstadave

    Caporegime

    Joined: 8 Jan 2004

    Posts: 29,050

    Location: Rutland

    No single threaded performance (I shouldn't call it single core - no one wants a single core CPU) is absolutely key still even in this day. Very few engines will perform well if single core performance is garbage. Games need good SC performance, low latency and "enough" threads.

    Rocketlake is a garbage CPU with strong SC performance hampered by poor cache latency.
     
    Last edited: 7 Oct 2021
  5. humbug

    Caporegime

    Joined: 17 Mar 2012

    Posts: 39,007

    Using that measure would suggest that core to core latency is more important than IPC and clock speed in games where single core performance matters.

    [​IMG]
    [​IMG]
    [​IMG]
     
  6. Grim5

    Sgarrista

    Joined: 6 Feb 2019

    Posts: 8,850

    it's already fixed in the latest beta version of w11
     
  7. humbug

    Caporegime

    Joined: 17 Mar 2012

    Posts: 39,007

    That was quick, any links?
     
  8. Grim5

    Sgarrista

    Joined: 6 Feb 2019

    Posts: 8,850

  9. =XDC=FluphyBunny

    Mobster

    Joined: 16 Feb 2010

    Posts: 4,813

    Location: North East England

    Due to W11 been broke? Not even vaguely comparable.
     
  10. Cyber-Mav

    Capodecina

    Joined: 30 Jul 2005

    Posts: 16,300

    Location: Midlands

    Its not broke though, was intended to be that way :D
     
  11. =XDC=FluphyBunny

    Mobster

    Joined: 16 Feb 2010

    Posts: 4,813

    Location: North East England

    Well said. It’s sad that this sentiment stands out. I will never understand the fanboys and their idiocy.
     
  12. =XDC=FluphyBunny

    Mobster

    Joined: 16 Feb 2010

    Posts: 4,813

    Location: North East England

    lol there is that.
     
  13. Cyber-Mav

    Capodecina

    Joined: 30 Jul 2005

    Posts: 16,300

    Location: Midlands

    Windows 11 has something else to say about that and will make your 3700x 15% slower. :eek:
     
  14. Joxeon

    Soldato

    Joined: 15 Oct 2019

    Posts: 7,460

    Location: Uk

    Win 11 is optional though, I certainly won't be switching over until I upgrade the 5800X in another 2 years time.
     
  15. V F

    Capodecina

    Joined: 13 Aug 2003

    Posts: 19,073

    Location: UK

    Those CS:GO players need 600Hz monitors. :cry:
     
  16. 4K8KW10

    Capodecina

    Joined: 2 Sep 2017

    Posts: 10,307

    It is a good idea. It's not funny.
     
  17. Purgatory

    Soldato

    Joined: 7 Dec 2010

    Posts: 5,395

    Location: Leeds

    That's why it's called Wintel ;)

    [​IMG]

    Windows 11 should come with these case badges.

    [​IMG]
     
    Last edited: 11 Oct 2021
  18. Troezar

    Mobster

    Joined: 6 Aug 2009

    Posts: 4,939

    Lol, I saw that. No plans to upgrade to W11 for some time, hoping it will get patched. Still on F22 BIOS so no compatibility for the 5XXX series CPUs yet let alone W11. I'll update it when I eventually switch to W11.
     
  19. FoxEye

    Caporegime

    Joined: 17 Feb 2006

    Posts: 28,557

    Location: Cornwall

    Those phrases roll off the tongue but what do they actually mean... "poor optimisation," "lazy devs," etc. They could mean anything, it's just a baseless accusation a lot of the time.

    From my admittedly very rough understanding, there is a cost to making things parallel. And it's entirely possible that for a certain algorithm or game function, the cost of (the overheads) of parallel processing actually outweigh the benefits.

    Collision detection is one I always think about. You can update the position of every game object on its own thread (for the lulz), but the cost of synchronising all the data to do collision detection would probably (maybe) be higher than processing all those moving objects ST-style in sequence.
     
  20. 4K8KW10

    Capodecina

    Joined: 2 Sep 2017

    Posts: 10,307

    I think the best would be if the game developers begin to do this:
    - optimise for 12-core CPU for top ultra-high settings;
    - optimise for 8-core for high settings;
    - optimise for 6-core for medium settings;
    - optimise for 4-core for low-medium settings;

    Hopefully you understand how it can work.