Kickstarter: What have you funded so far?

Nothing and never will. Not going to give money on the hope of getting a good game or whatever its for, in a year or longer.

I personally think this is just a fad, I mean how many Kickstarters can you or the community give money to without getting anything for such a long time?
 
Doublefine really aren't bedroom hobbiest level, neither are inXile or Hairbrained schemes. They're not exactly Bethesda or Blizzard, but they're still professional outfits...

Yes there are smaller groups barely above hobbiest level, and there's always risk associated... I'd rather take the relatively small risk (six or seven quid is nothing tbh) and put it behind a great idea that I like the sound of, rather than just go "Meh, what if it doesn't work?" and never find out.

If your not willing to take the risk, just wait until they get released and buy it then? :confused:
 
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I mean how many Kickstarters can you or the community give money to without getting anything for such a long time?

As many as I believe are great ideas and want to see made.

If it's something I'd probably end up buying anyway, I'd happily put money down now. If its something I wouldn't buy anyway, why would I back it?

I'm usually paying less than it will cost when it's out, being given backer only updates and being able to see the funding make a difference to the project, and supporting the games I want to see.

The minimum tarrif for some of these is a couple of quid mostly. I could lose that down the sofa or ***** it away down the pub in minutes.
 
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Some aren't a year and more away either, the beta for Ravaged is hopefully going to be up and running when the Kickstarter ends.

It's neither here nor there, it's not a preorder. You are speeding up development or helping it off the ground, you just happen to get the finished product at the end.

If the idea is worth investing in.. you invest in it.
 
None. If there's alpha footage of gameplay somewhere so that I can see what the game is like, and I get an alpha to play immediately, i'll support that, but i'm not giving money on faith.
 
Desperate times call for desperate measures. I'll gladly put money down for the chance of playing the kind of games that got me into PC gaming in the first place - they've been so few and far between in recent years. I'll also gladly support a developer who's prepared to make PC games with PC fans in mind without having to panda to money grabbing producers and consoles.
 
I don't really even think it's a fantastic tool. If an idea was a good one and was viable, surely angel investors and the usual framework is already available? I don't really agree with the 'democratization' principle behind crowd-sourcing: democracy and crowds source terrible ideas, and by and large are terribly ill-informed on matters of specialist importance. I'm just a little bit suspicious of the whole thing. Some common sense tells me that if a game was a great idea - either game qua game or game qua business opportunity - it would already have some support through the traditional avenues. Kickstarter just seems to be a great way at taking the existing bedroom-hobbyist level of the industry and giving them dangerous amounts of money.

E: not saying of course that there cannot be exceptions or genuine rare examples of someone simply using a novel new funding platform.

Investors want ROI, that is all, they don't care if a game is **** or cliched as long as it makes them a profit. This problem exists in pretty much all forms of media now, however the costs associated with releasing a film or game are the highest.

Adventure games don't sell as much as the next sequel in an established franchise. That's not to say they won't make any money, but they won't make as much as the sure thing, and investors have limited capital, so go with the lower risk, higher reward option.
 
Games are so expensive to produce now, investors only want guaranteed returns, which means safe bets, which means sequels, DLC, episodic content or the same safe game rebadged. Havent you noticed the lack of innovation? The only new things coming out that arent cheap indies are mashed up genres.

Kickstarter is the only hope of avoiding this. It moves the emphasis away from having to compromise for funding (trading in a percentage of sales to give investors a 'cheap' version of the game) and in the same breath gauges interest. Small companies have a chance now.

Are you taking a risk? Sure, but given the people pitching its a negligible one. In return you will be getting a cheaper game, being involved in the development and more importantly, buying into a game that interests you. As for scams, it only raised $5k and it was the kickstarter community (through PSG) that busted them wide open. Id rather pay $15 for a game im actually interested and invested in than £39.99 on Modern Warfare XIXXII or Sims: The Workplace expansion set.

Ive done 4 so far, Ravaged, Shadowrun, Wasteland and Takedown. Currently thinking about a movie.
 
Adventure games don't sell as much as the next sequel in an established franchise. That's not to say they won't make any money, but they won't make as much as the sure thing, and investors have limited capital, so go with the lower risk, higher reward option.

Wasn't it Double Fine who had the problem of making critically acclaimed but commercially unsuccessful games as a result of which no studio will back the games they want to make?
 
So far i've funded

Faster Than Light
Nekro
Wasteland 2

I like the interaction between the developer and the backers. The way I see it its a chance to pick up some potentially decent games at a discount and help out the future of PC gaming.
 
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