Soldato
What's possible with Flex on GamweWorks.
Late last year we gave you a sneak peek at the technology Tripwire Interactive is developing for Killing Floor 2, their co-op action-survival game that’s now available on Steam Early Access. At the conclusion of that story we teased the future integration of NVIDIA PhysX Flex, next-generation PhysX technology that enables more spectacular and realistic physics-led effects.
Today, we’re giving you an exclusive first look at that technology, in action in Killing Floor 2.
http://www.geforce.com/whats-new/ar...oes-next-gen-with-nvidia-gameworks-physx-flex
This bit caught my eye too:
When Killing Floor 2 exits Early Access, it will be the first game to ship with PhysX Flex, raising the bar not only for physics-led effects, but also gore. For other developers, Flex is integrated into NVIDIA’s custom Unreal Engine 4 branch, enabling the creation of next-gen effects for any Unreal Engine 4 game.
Totally OTT but in before the 'unrealistic' type comments-no ones making you enable it in game.
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