Most games I play have noticable mouse lag whenever Vsync is on, that's why I turn it off.It's vsync. When you have it enabled, it locks your fps to 60. Keep vsync on, removing it probably won't improve performance/visuals.
Most games I play have noticable mouse lag whenever Vsync is on, that's why I turn it off.It's vsync. When you have it enabled, it locks your fps to 60. Keep vsync on, removing it probably won't improve performance/visuals.


I think I remember reading that the human eye can't tell the difference after about 50-60fps so if you're getting these frames, surely 120hz is just wasted anyway?
120hz VSYNC - Even if the frame rate can't keep up with 60 let alone 120 it will stay well above 30fps!Suppose your monitor operates at 60Hz (like most LCDs). If your card is capable of outputting at least one frame every 1/60th of a second (ie it can render the game scene at over 60fps), then your framerate will appear as 60fps. However, as soon as the frame time goes slightly above 1/60th of a second (ie 59.9fps effective rendering or below), you will see only 30fps. Now, this performance dropoff can be annoying, but the sudden transitions are far more distracting than the actual loss of performance itself. The same thing happens when your theorectical framerate drops just below 30fps - you see a jump down to 20fps (=60/3). Then 15fps (60/4), then 12fps then 10fps etc etc.


It's vsync. When you have it enabled, it locks your fps to 60. Keep vsync on, removing it probably won't improve performance/visuals.
Nope for some people (including myself) it is way above 60fps: http://amo.net/NT/02-21-01FPS.html

No, it locks it to whatever your minitors refresh rate is.
link is dead for me
edit: works in chrome, not IE, odd.

I dont think it makes that much difference, a solid 60fps to me doesnt look that much worse than a solid 120hz.
Its far less of a difference than the difference between 30 and 60.
Just try playing source or something on 120hz then try 60hz and be amazed at how smooth 120fps can feel, after using 120hz for a while even the desktop feels awful if on 60hz

Really? I just spent 260 quid on an IPS monitor and sometimes I wonder if i should have gotten a 3D one instead.
I dont think it makes that much difference, a solid 60fps to me doesnt look that much worse than a solid 120hz.
Its far less of a difference than the difference between 30 and 60.
Nope for some people (including myself) it is way above 60fps: http://amo.net/NT/02-21-01FPS.html
If your card is pumping out 160 fps constantly then wouldn't you be better off locking vsync at 60 or 120?Hence the reason I like to leave Vsync off myself and am most comfortable with an fps at around 160 as it is then very rare for it to drop below 60.
In order to make full use of 120hz monitors, wouldn't you need to buy dual GTX 580s or 6970s in order to play the latest games at anywhere near 120+ FPS and at max settings?

If your card is pumping out 160 fps constantly then wouldn't you be better off locking vsync at 60 or 120?
Because regardless of fps, if your monitor can't draw as fast as your gfx card pumps them out, then you will have a lot of tearing.
Lets say a monitor draws at 60fps, and your gfx card is drawing at 61fps, then once ever 60 frames your card WILL draw the bottom half of the last frame and the top half of the next frame to the monitor at the exact same time, which will result in screen tearing.
Now if you have a constant 160fps coming from your gfx and card and no vsync then you have a ton of tearing. You can say until you are blue in the face you that you don't, but the fact is you do.
Conclusion, if your gfx card can constantly pump out more fps than your monitor then lock vsync to prevent tearing.
If your monitor is displaying faster than your gfx card can draw then unlock vsync to prevent the 60-30fps stuttering.
If your card is pumping out 160 fps constantly then wouldn't you be better off locking vsync at 60 or 120?
Because regardless of fps, if your monitor can't draw as fast as your gfx card pumps them out, then you will have a lot of tearing.
Lets say a monitor draws at 60fps, and your gfx card is drawing at 61fps, then once ever 60 frames your card WILL draw the bottom half of the last frame and the top half of the next frame to the monitor at the exact same time, which will result in screen tearing.
Now if you have a constant 160fps coming from your gfx and card and no vsync then you have a ton of tearing. You can say until you are blue in the face you that you don't, but the fact is you do.
Conclusion, if your gfx card can constantly pump out more fps than your monitor then lock vsync to prevent tearing.
If your monitor is displaying faster than your gfx card can draw then unlock vsync to prevent the 60-30fps stuttering.
You also made it clear that your card can pump out 160fpsI thought that I made this perfectly clear in that post you quoted, but I'll just repeat that if it is locked at 60 it dips below 50 when there is a lot happening, if it isn't locked at 60 it does it far far less, meaning that overall the gameplay looks much smoother.
