Medieval Total War II - Lands to Conquer 2.1 & mods

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Just a friendly heads up, LTC 2.1 has just been released along with some compatible textures that really add atmoshphere to the game and are well worth the download.

For a few teasers of the graphic "upgrades" check this thread out : http://www.twcenter.net/forums/showthread.php?t=80484

I'd recommend installing in this order:

Horsearchers Skymod
The Burrek's Unique Europeans Early & High period
The Burrek's Blood and Dirt mod
The Burrek's Knights & Knaves

Lands to Conquer 2.1

2.1
Battlemap
-Shield bug workaround courtesy of the_foz_4.
-Improved balance of units.
-Latest version of Darths formations mod and config_ai_battle.xml, battle_config.xml and descr_pathfinding.txt included.
-Fixed bug with Gallogiach and custom battles.
-Reduced wall and gate strengths from 2.0 as they were far too high.

Campaign map
-Reduced money boost given by money script
-Reduced distance to capital and religious unrest effects.
-Ultimate AI mod v1.1 included.

2.0
Battlemap
-General all round better balance of units.
-13 new custom battle maps. http://www.twcenter.net/forums/showthread.php?t=76887
-Longer lasting, slower battles.
-Spearmen rebalanced so they are now more effective against cavalry
-Cavalry charge is less devestating than in normal M2TW, but has more impact and heavy cavalry can still wipe out sword infantry pretty easily.
-Longbowmen given longer range, slightly better attack and faster rate of fire
-2 handed axe unit bug workaround. They now use a different animation and rebalanced attack stats as a result.
-HorseArchers charge fix. Now all units will charge properly, and light cav is the best against routers. Also all round better charging as a result.
-Slowed movement speed on the battlemap
-Incorporated Darths Formations v1.0 for M2TW
-Musketeer/Hand Gunner units attack reduced
-Byzantine Infantry, Varangian Guard and Kataphraktoi made more powerful
-Range of low level artiller increased
-More variation in stats between units that previously had the same stats(Order Knights, Dismounted Druzhina and Dismounted Boyars Sons)
-Venetian Heavy Infantry and Archer armour upgrade bug fixed.
-More difference between arrow and crossbow projectiles.

Campaign map
-1 Year per turn, and dates shown on campaign map again
-Building construction times and cost increased so as to fit in best with 1 year per turn campaign.
-Ultimate AI Mod 0.9 by GrandViz incorporated, makes camapign ai better, diplomacy is more logical and alliances are much better. But still a nice element of backstabbing in the game.
-Traits and Ancilliaries mod v1.1a by Orientis which fixes all the bugs related to traits.
-Unit recruitment changed. Units now replenish slower and elite units have smaller recruitment pools. Also units no longer recruited from walls or from castle upgrade buildings.
-English Armoured Sergeants, Dismounted Broken Lances, Dismounted Gothic Knights and Dismounted Mongol cavalry units added into the campaign
-Ai recruits better armies. They are more balanced and have more higher tier units in them.
-Receruitable Generals.
-More variance in the date at which the Mongols and Timurids appear
-Merchants make more money.
-Inquisitors made less powerful.
-Unit costs tweaked so ai builds more balanced armies.
-Money script for ai factions so it gets a cash boost when it gets low on cash so the campaign is tougher.
-Increased movement distance for armies and agents.
-More recruitment slots in castles.
-More free upkeep slots in cities.
-Recruitable generals.
-Assassins made more powerful.
-Pirate and Rebel spawn rates reduced.
-New population levels required for each level of settlement, but lowered slightly from 1.21.
-Distance to captial penalty increased, but not as severe as in 1.21.
-Religious Unrest increased.
-Corruption increased.
-Income from trade increased, and population growth from trade decreased.
-Population growth from farms increased.
-Cannon/Ballista tower bug fix included.
-Assassin and spy movies back in the game, thanks to a .bat file i've made that copies them over during the install.

Graphical
-New loading screens and splash screens.


If anybody wants any help with installation and such like, shout!
 
I read this.
Campaign map
-1 Year per turn, and dates shown on campaign map again

Does this meen no summer and winter?

Would there be anyway to make it 6 months per turn?

Also will my old game be compatable?
 
Zip said:
I read this.


Does this meen no summer and winter?

Would there be anyway to make it 6 months per turn?

Also will my old game be compatable?

There is a summer and winter but it's every other turn if you follow. You can make it 6 months per turn but it would unbalance the entire mod. It works just perfectly like this though - 6 months per turn would make it something hellish - like 600 turns! :eek:

It is save game compatible with 2.0 but I recommend you start over so that you benefit from the new scripting and AI. Beleive me, Alliance blocks work like never before..
 
Zip said:
I read this.


Does this meen no summer and winter?

Would there be anyway to make it 6 months per turn?

Also will my old game be compatable?

1. Basically 1 year will be summer and the next will be winter.

2. You can edit the config file i'll grab the details a little later on if you are still interested, however this means that the campaign will take 1000 turns to end, this also means you have to wait a very long time for new events to appear (mongols, gunpowder ect)

3. It's compatible with Lands to Conquer v2.0, i don't think it will be with anything else.


EDIT. Beaten :(

:D
 
philstanbridge said:
There is a summer and winter but it's every other turn if you follow. You can make it 6 months per turn but it would unbalance the entire mod. It works just perfectly like this though - 6 months per turn would make it something hellish - like 600 turns! :eek:

It is save game compatible with 2.0 but I recommend you start over so that you benefit from the new scripting and AI. Beleive me, Alliance blocks work like never before..


Thanks :)

I just dont weant to lose my Origanial campaign game but i have no problem with starting a new one.

I don t mind 600 turns a game, it will give me time to build up money and armys to clean people later on with :D
What type of unbalence do you mean? Just the gun powder and mongols later? or is it every thing? I can live with waiting longer for Gun powder and can definatly wait until the mongols come.
I hate the mongols :(

Is there anypack wher i can get all the mods you mensioned at once? :)
 
By unbalanced I mean it will effect everything unfortunately. As it stands the mod is balanced perfectly to allow building times and unit stats to work as intended. If you change the time scale of things not only does it mean you'll be waiting forever for things like gunpowder to arrive it also means that you'll get plate armour and such like way before you should, because the building times are edited to reflect the 1 turn per year. I guess it would make things interesting :D

Also worth mentioning - play the mod slllloooowllly. Do not blitz and you will be rewarded with an truely impressive game.

I think there might be a pack that allows you to download a variety of mods together but LTC isn't included in that and LTC is all I currently have any interest in - certainly until MTR appears. ;)
 
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philstanbridge said:
By unbalanced I mean it will effect everything unfortunately. As it stands the mod is balanced perfectly to allow building times and unit stats to work as intended. If you change the time scale of things not only does it mean you'll be waiting forever for things like gunpowder to arrive it also means that you'll get plate armour and such like way before you should, because the building times are edited to reflect the 1 turn per year. I guess it would make things interesting :D

Also worth mentioning - play the mod slllloooowllly. Do not blitz and you will be rewarded with an truely impressive game.

I think there might be a pack that allows you to download a variety of mods together but LTC isn't included in that and LTC is all I currently have any interest in - certainly until MTR appears. ;)

The Skymod looks complicated :(
Can you send me the file predone or do i have to do ti my self?
Have you tryed the Herraldry mod? :)

Edit: I got the MTW2 Mod Folder.

Will this help install things? :)
 
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Pablo72 said:
Where can I download these mods? Everywhere I look asks me to supply my email address or fill out a form.

You can get them from the Links in the OP.

It turns out im usless at installing mods manually :(
 
Firstly download the relevant texture mods.

Get Horsearcher's Skymod here : http://rapidshare.com/files/9311582/Skymod.zip.html

Get Burrek's texture packs from this post :
http://www.twcenter.net/forums/showthread.php?t=80484

Get Lusted's Lands to Conquer 2.1 from here : http://www.twcenter.net/forums/showthread.php?t=80586

After this you should end up with 5 separate zipped files.

You then need to open the Medieval Total War II DATA folder and copy the relevant parts contained within the zipped files. You are simply copying the new textures over. Make sure you read the enclosed readme files to make sure you do it correctly!

Edit the LandstoConquer.cfg file and add this text line at the top :

[io]
file_first = true


Set the file to read-only after saving it, and that's it!
 
Ive got Lands to Conquer on but i cant get the other mods on because i cant find the place to type them in to activate them:(

The file ou told me isnt a notepad folder and i have to choose from the list of programs on this computer to open it so i assume i dont have the right program to open it? :( :confused:

How do i do it?
 
Zip said:
Ive got Lands to Conquer on but i cant get the other mods on because i cant find the place to type them in to activate them:(

The file ou told me isnt a notepad folder and i have to choose from the list of programs on this computer to open it so i assume i dont have the right program to open it? :( :confused:

How do i do it?

It's the top right, you just enter 3 letters (or numbers) and it's case sensitive.

Use notepad to open the .cfg file but do not tell it to always associate.
 
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