Motion Blur

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Joined
4 Feb 2011
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1,452
https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks-better-than-bfi/

  • Major motion blur reduction on 240Hz+ displays.
  • Soft phosphor fade & rolling scan, less eyestrain at same Hz than BFI or strobe mode.
  • Variable per-pixel MPRT (Timothy Lotte’s brightness redistribution algorithm).
  • Great for reducing display motion blur of 60 years of legacy 60fps 60Hz content.
  • Works on LCDs and OLEDs
  • Realtime (for retro & emulator uses) and slo-mo modes (educational)
  • Brightness adjustment (less motion blur at lower gain values, by trading off brightness)
  • Seamless; no banding* (when ABL algorithm in display isn’t interfering)
 
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Wow, this is really interesting. Will have to give it a look. I've been wondering about crt render emulation etc as a way forward for screen tech. Sample and hold just requires far to many frames for high motion resolution. I suspect as HDR requires high nits, that any trade off on brightness is a trade off many won't want. But with reports of future mini led, maybe we can finally have a screen that bests crt in all aspects.
 
This look awesome, wish it was easy to make it work in games, but looks like it needs to be added into monitor firmware and who knows if that will ever happen. Alternatively it looks like reshade may one day be able to do it, but it requires quite some work

Its interesting that they recommend OLED for this software, they say it doesn't work on local dimming LCDs because the dimming zones take too long to react
 
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