~ New Super Mario Bros (Wii) ~

17 Apr 2007
stat city

Release date: EU November 27, 2009

A brand new 2D Super Mario Bros. title for the Wii!

Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros. game for decades. The Wii console finally makes that dream come true for everyone this holiday season.

Now players can navigate the side-scrolling worlds alone as before or invite up to three others to join them at the same time on the same level at any point in the game for competitive and cooperative multiplayer fun in New Super Mario Bros. Wii. With the multiplayer mode, the newest installment of the most popular video game franchise is designed to bring yet another type of family entertainment into living rooms and engage groups of friends in fast-paced Super Mario Bros. fun.

* The sequel to New Super Mario Bros. for the Nintendo DS.
* It is played in classic style, with the Wii Remote held horizontally.
* Simultaneous multiplayer capability of up to four players.
* 8 - 10 hours of gameplay.

* The game will not feature online multiplayer.
* The game will also be the first game on the Wii to feature "demo play", where players will be able to pause the game, let the game complete the level for them, and resume play at any time by unpausing.

EuroGamer said:
Hands On Impressions:

The result is New Super Mario Bros Wii, and it's fantastic fun.

After romping through a few levels with three others at Nintendo's plush and airy E3 booth, I was left grinning from ear to ear. The game doesn't look like much - well, it looks like a New Super Mario Bros. on the DS, exactly like it in fact. But you need to play it for mere minutes to tell that it's got the perfect balance of order and chaos Nintendo's platformers are famous for, mixed with the sugar-coated mean-streak of Mario Kart and the mischievous invention, sharp tuning and secret surprises of the developer's best.
Video in higher quality on EGTV

Players start out as Mario, Luigi and a couple of coloured Toads - who knows if more characters might be available later? - and start the time-honoured scroll from left to right. The Wii remote is held laterally and the game uses NES-style controls - d-pad, 1 to dash, 2 to jump. That's it, save a shake that performs a spin-jump or, if you run into another player with dash also held down, picks them up. But as ever with Mario, a simple control scheme doesn't mean a simple move-set. We discovered the wall-kick and ground-pound, and we're sure there are more.

As with Four Swords, physical interaction between the players is at the core of the game - chucking each other around, bouncing off each other's heads, getting Yoshi to gobble up your friends and spit them out. Yes, Yoshi's in it, along with his multicoloured dinosaur tribe, flutter jumps and fixation with eating everything in sight. Opportunities to mount Yoshi are carefully seeded through the level we play, and always an object of scrambling competition between players.

It's bopping other players' heads that makes the real difference in to New Super Mario Bros Wii, though. You friends essentially become a set of wildly unpredictable moving platforms that can be used to grab coins or items - often found floating in bubbles, or produced in fours from blocks - first, or with a bit of co-ordination, to access secret or hard-to-reach objectives. Although it's unlikely to be an essential part of gameplay - New Super Mario Bros Wii will need to be playable solo, even if it's hardly the point - it's a simple stroke of genius that defines the game: it has huge potential for both co-operation and competition, and more importantly, it's really funny.


Really looking forward to this. Loved the DS version. I've been playing my Wii more often now and starting to enjoy its simplicity. Its good to take a break from super ultra violent games and just play some Nintendo. :)

I just hope this is a good full on mario adventure like the DS one and not just a MP mario game for the sake of it.
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9 Nov 2004
Cool, might be the first time I plug my Wii in for almost a year if this turns out to be any good :)

Always loved the Mario series, and the last one on the DS was great.

What the heck is the deal with a "Pause the game, skip the level" feature though... I know the Wii is aimed at casual gamers, but that is just plain stupid.
26 Mar 2007
I'm pretty sure you can. They designed it so if people were stuck on a certain point they can just get the demo play to get passed it for them so they can continue to play the game rather than being frustrated by one part.
9 Mar 2006
"The game will also be the first game on the Wii to feature "demo play", where players will be able to pause the game, let the game complete the level for them, and resume play at any time by unpausing."

The next stage in gaming evolution? Games that you don't even have to play :confused:
18 Oct 2002
It seems a bit of a silly addition, but I see no need to slate a game for including something nobody here would ever use.

If someone out there is lame enough to want the game completed for them, hey, let them knock themselves out. No skin off my nose.
30 Sep 2003
I'm torn. nsmb was good fun, but pretty uninspired compared to Super Mario World, Yoshi's Island, SMB3 etc. You can tell it wasn't a labour of love or half as honed an experience. Co-op and being a sucker for anything Mario/Nintendo will make the Wii version a purchase, but i'd rather a proper, flagship 2d Mario adventure rather than throwaway Mario party fun.
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