Not quite retro but...

Associate
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Back in the day, i'm talking jet set willy days, there used to be a whole thing about games being written by kids sitting in their bedrooms. I remember reading about these kids who were my age creating the games I was playing in their spare time.

I'd always wanted to do this, but life got in the way as they say.

So do we have anyone on here who had actually done this? created a "retro" game, and had it published?

If so I'd love to hear how you came up with the idea, created the game, what system(s) you wrote it on and how you went about getting it published.
 
Soldato
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I'm in the process making my own text adventure for the Sinclair QL, using a special package called ACT. I've got the box art done etc, hoping to do a limited small release. I'm about 95% done.

I also did the graphics for a remastered QL adventure that is currently for sale too :)
 
Man of Honour
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I'm in the process making my own text adventure for the Sinclair QL, using a special package called ACT. I've got the box art done etc, hoping to do a limited small release. I'm about 95% done.

I also did the graphics for a remastered QL adventure that is currently for sale too :)

Don't forget to let us know when you have it all finished. Would love to try it.
 
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I wrote a fruit machine program on my Spectrum, entirely in basic, but it had all the auto-nudge and gamble features that were common on real machines at the time. It was huge, took up most of the 48K RAM, but it ran pretty well, I optimised it so the visual aspects ran as smoothly as possible while all the calculating was going on in the background.

Never sought to publish it, it was for my amusement only.
 
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Haven't done it myself other than when I use to try copying programs from magazines and teletext for our Atari 800XL .....

That was me too. Used it sit there and copy code form magazines for hours, sometimes it worked, other times it failed. I learnt a lot whilst doing that including not wasting my time copy code from magazines! :)
 
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I wrote a fruit machine program on my Spectrum, entirely in basic, but it had all the auto-nudge and gamble features that were common on real machines at the time. It was huge, took up most of the 48K RAM, but it ran pretty well, I optimised it so the visual aspects ran as smoothly as possible while all the calculating was going on in the background.

Never sought to publish it, it was for my amusement only.
sounds awesome. did you plan out how you were going to code the game up-front or just bang away at it and add features as they came into your head?
 
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sounds awesome. did you plan out how you were going to code the game up-front or just bang away at it and add features as they came into your head?

Just sketched out a flow diagram really, with all the main subroutines on it and where they would be called from. Everything else was on the fly. Designed all the graphics from scratch too so it probably took a lot longer than I imagine it did. One thing I did for fun at the end was print the entire thing out on the ZX printer, the resulting printout went all the way around the wall of my student bedsit and then some.

I'd have liked to have learned machine code, did a bit of Z80 as part of my Uni course but in retrospect it would probably have been a waste of time because in a few years we were all using C anyway.
 
Man of Honour
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I wrote a lot of mini games on my VIC20 and C64. But they were for myself. Nothing good enough to ever try publishing. I learned a lot though and it was great fun.
 
Soldato
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Don't forget to let us know when you have it all finished. Would love to try it.

Just over a year has passed, but I released my game at last :) You can find all the details here:

https://qlforum.co.uk/viewtopic.php?f=3&t=3072

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