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It wont happen, despite the similarity in name the code is vastly difference as are the dependencies on the new driver models/code base in Vista.Jabbs said:Whats to say somone won't get dx10 working on xp
Wishful thinking at best. The Direct3D API has been re-written from the ground up specifically for Vista, so it's not just a matter of "patching it in" but going back and completely re-writing the source code then recompiling it with the new API. That isn't even possible because of the different ways that XP and Vista work on the most basic levels.Jabbs said:Whats to say somone won't get dx10 working on xp
Not much at the moment as there's almost nothing out that takes advantage of DX10 specific features.Big.Wayne said:I'm still not clear which features of the 8800GTs/GTX are disabled when running under WinXP/DX9?![]()
DX9L is DirectX 9 in Vista.xirokx said:what about DX9L
What about it? Aka DX9ex is the DX9 rendering path API for Vista. Mainly used for Aero and nothing to do with XP. DX10 will never be on XP, its not going to happen.xirokx said:what about DX9L
Athanor said:Not much at the moment as there's almost nothing out that takes advantage of DX10 specific features.
Eventually you may see DX10 games that look a bit prettier, have a few more effects and run a little quicker than a DX9 only version on XP. It's likely to be some time before that happens though as most games (even with DX10 versions) will be coded for the lowest common demoninator (DX9c on XP) and may just have a DX10 version with a few more effects and a bit quicker. It's unlikely to be anything spectacular though. Remember DX10 is just a change in the API and not a fundamental change like going from software 3D to hardware accelerated 3D was.
Most people would be hard pushed to tell the difference between a DX7, 8 or 9 coded game just by looking at it. DX10 will be much the same, its an incremental step rather than a revolution.
In the mean time most of the new DX10 cards are stonkingly fast for DX9 so just regard any DX10 updates as icing.