I got 28 fps with my single 2080 Ti. The Titan is ~5% faster so they're getting around 60% improvement from SLI.
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We aren't far off - double up on the performance of a 2080ti and we are starting to see playable performance at 1080p at a quality level which would remove most of the path tracing/de-noised artefacts, etc. I think some people are missing as well that the Quake 2 RTX is fully using ray tracing for the lighting model/GI not just some reflective surfaces or basic indirect lighting as some other games are doing like BF V.
EDIT: I've got some time off work coming up so I might try and do a remake of base1 which takes advantage of ray tracing to show it off a bit better.
Add in many more RT / Tensor cores and who knows?
2x 2080ti 1080p would mean a little over HD res. for a singe 2080ti today which is... a disaster from a gaming perspective;
2x 2080ti 1080p would mean a little over HD res. for a singe 2080ti today which is... a disaster from a gaming perspective; more so when you can have similar results at a way higher performance using traditional methods. I would even say that using that silicon the "old and fake way", would help create a richer experience by putting that extra performance into potential advanced physics, AI, diverse and detail world, etc.
Indeed, they may add even a dedicated separate chip on the PCB (multi GPU style), but how many games are out there that make a night and day difference between fake and true RT? For me... none. I can't see one at the horizon who would justify it. Like I wrote above, I think that performance can be put to a greater use elsewhere.
People keep peddling the 'disaster' line and it's complete nonsense: it's a harbinger of the future. Double the performance of the 2080 Ti - that will likely be the generation after next, so possibly 2021 - and Quake becomes playable at 4k. And who knows what that will mean for AAA games?
I am enjoying Quake RT.
People keep peddling the 'disaster' line and it's complete nonsense: it's a harbinger of the future. Double the performance of the 2080 Ti - that will likely be the generation after next, so possibly 2021 - and Quake becomes playable at 4k. And who knows what that will mean for AAA games?
I am enjoying Quake RT.
So £2000+ of graphics cards to run at the resolution of a sub £100 monitor with a game which was released in the 1990s. So even if we doubled performance at next generation and that launched at the end of the year,it would be £1000 worth of graphics cards. So even in 2020/2021 we would still be needing £500 to £1000 of graphics cards to run Quake 2 ray traced edition on a sub £100 monitor resolution??
I wasn't saying it's not the future, it's just not here yet.
Since people say RT scales well with multiple chips, then I guess you could have multiples chips on the same PCB, besides the dedicated normal GPU, but won't be cheap and if it won't be in the consoles with sufficient power to actually make a difference, then I don't see much happening in the near future - perhaps a game or two with some scenes that can truly show the possibilities of RT, significant from a technical perspective.