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NVIDIA Demonstrates Witcher 3 With Hair Works – Talks Hair Simulation, Next-Gen FleX PhysX and Turbu

pgi947 im not impressed by those shots at all, besides the chainmail in the last shot the textures look average, im sure there are better looking parts of the game.

Also the collar not casting a shadow on his chest on the left which in fact his chest is showing increased luminance where there should be shadow/shade is all wrong and the wolfs head on the chain clearly shows the direction of the light source and its self not casting any shadow or shade of any sort on his chest for such a large protruding item makes it look like its floating off his chest.
 
I'm sure they will milk this same way they milked Witcher 2. Witcher 2 looked like a PS2 throwback game until they brought out the enhanced edition with all the bells and whistles they removed from the original release. Witcher 3 enhanced edition anyone ? Scumbag developers.
 
pgi947 im not impressed by those shots at all, besides the chainmail in the last shot the textures look average, im sure there are better looking parts of the game.

Also the collar not casting a shadow on his chest on the left which in fact his chest is showing increased luminance where there should be shadow/shade is all wrong and the wolfs head on the chain clearly shows the direction of the light source and its self not casting any shadow or shade of any sort on his chest for such a large protruding item makes it look like its floating off his chest.

Agreed, screens were from the first 15-20 mins of the game and haven't gotten any further on with it yet, the surrounding scenery and atmosphere appear nice and well done, but something about geralt seems off.

I'll have to play with settings tonight too, see if anything reduced/off looks better.

I think they would have optimised it a little better too, yes it's fully using both of my gpus, but cpu usage is near enough none existent, average roughly 20% per active core on my 4770k, in contrast pcars and gtav both happily eat 70%+.
 
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