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I think Crytek are redoing Crysis just to crush PC systems again and so that no other game like C2077 can try to take their mantle of "but can it run..."
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Sure, it's all a marketing ploy. By the time RT is "optimized" it won't be implemented the same way we see it now. Which is why AMD patented the hybrid approach.Doesn't look like anyone has been able to brute force real time ray tracing. When you introduce a new graphics tool that suddenly increases the gpu load by several hundred percent that's going to take time to iron out. Most rayvtraced content in the world today is still movies that get rendered on super computers over a period of weeks or months - not even close to real time
What was the specs of the machine they demoed the game on?
With the way things are looking brute force doesn't appear to be enough this go around.
I'm looking for cards that has the same amount of gddr6 as well.
We've been clearly told that a 2080ti isn't capable of playing cp2077 at 1080p. Part of that,imo, is do to the lack of bandwidth. If it was pacman rayteaced it would be fine but it's those open world environments that become an issue.
Or we have the W3 situation. Conveniently Maxwell ran it OK,but Kepler and AMD GPUs didn't until CDPR managed to make some performance fixes after some complaints. It's not in the interest of Nvidia,to make Turing run it OK,as they want to sell Ampere GPUs. I would say look at the consoles,especially the new ones,to see what the efficient settings will be! Either way I will switch off all the RTX stuff - if it can't run OK at medium on a GTX1080/RTX2060/RX5700 at 1440p....or even 1080p something is up with the optimisation of the game. It doesn't look that special,if you look past the RT based features.
I thought Crytek went under....
Most of that video was filled with just cutscenes. No actually in game play to speak of. Which is why I'm skeptical. The "Replay" scene that appears to be game play didn't have a lot going on graphics wise.
IMHO, when Nvidia got called out (media) a while back for gimping the 1080ti they seem to stop that practice. I'm sure there are many watching Nvidia to see if they will gimp the 2080/ti. And will be called out for it if they do.
Personally, I'm not touching that game on PC with a 10' pole unless it's obviously friendly to AMD and lower spec'd cards. Sort of reminds me of the Batman blunder.
Yea, I do trust the devs will do the right thing and things will get better with time, even if not optimal on release.The resolution used for the demo is low because the game was using full scene rayvtracing - as good as the 2080ti is, it's too taxing - the game Control has the same issues of you enable all the rayvtracing stuff to max - it can't even hold 1440p 60fps.
I really feel sorry for the consoles - Xbox one is probably gonna have to run at 600p all low settings and even the Series X will probably get stuck with 1080p is they give ray tracing to consoles.
Good thing is that the game is future proofed, the developer should not downgrade anything - in fact the above video shows the games graphics are constantly getting upgraded
Sure, it's all a marketing ploy. By the time RT is "optimized" it won't be implemented the same way we see it now. Which is why AMD patented the hybrid approach.
I will be surprised if the 3080 can play CP2077 with all the rt elements enabled:
Ray-Traced Ambient Occlusion
Ray-Traced Shadows
Ray-Traced Reflections
Ray-Traced Diffuse Illumination
and maintain 60 FPS (Locked) at 1080p (without DLSS). <---That's a low bar folks.
Looks like the primary difference is they've made everything 20 shades darker
Looks like the primary difference is they've made everything 20 shades darker
+1 Unfortunately it's not even 1080p but less than so I just hope the new cards have sufficient power to give a decent compromise of fps and image quality because it's CP2077 is shaping up to be super demanding.Huh? I thought it was 1080p running at 4K? That is what digital foundry said. Also Skill Up said this also.
I will be testing out many graphical settings before starting to play Cyberpunk 2077. First try native 4K, then DLSS 2.0 1440p and 1080p upscaled to 4K. Then again the settings above with RT on. Then after that will start turning off depth of field and a bunch of others settings that don’t do it for me one by one and see how that impacts the image quality. Finally lower settings from say Ultra to High and see if I can tell the difference without needing to do a screenshot. I would rather put the grunt into settings that have a noticeable impact in image quality
I take it you're not confident either. If I decide to play this game it will be on console, less hassle.Yeah, they should've made it with '90 graphics, so it runs 8k@1000fps. Progress!
If you're bother by those advanced settings, why not turn them off?
Better question would be (if it turns out to be true) why isn't ampere playing this game proper.Yeah, they should've made it with '90 graphics, so it runs 8k@1000fps. Progress!
If you're bother by those advanced settings, why not turn them off?
Tbh, take the car scene. The 2018 version lighting looked OK. The 2020 lighting just looks waaaaay too dark. Unless all the cars there have blackened windows or the whole thing takes place in the dead of nightray traced light and shadows
Not convinced? In the 2018 car scene light is clearly shining in from the rear window.
Then in the 2020 scene, there is no light at all coming from the rear window. Why is that?
Tbh, take the car scene. The 2018 version lighting looked OK. The 2020 lighting just looks waaaaay too dark. Unless all the cars there have blackened windows or the whole thing takes place in the dead of night
There's just no way the inside of a car is that dark. RT or no RT, I'm not really impressed with so much "grim dark and you can't see ****", no matter how technically excellent it might be.
Not convinced? In the 2018 car scene light is clearly shining in from the rear window.
Then in the 2020 scene, there is no light at all coming from the rear window. Why is that?
So yeah, I don't care about the RT or DLsuperRSS or whatever. On a bright day the inside of a car is never that dark, and the sun doesn't just stop entering a car's rear window when you turn RT on
I take it you're not confident either. If I decide to play this game it will be on console, less hassle.
Better question would be (if it turns out to be true) why isn't ampere playing this game proper.
Tbh, take the car scene. The 2018 version lighting looked OK. The 2020 lighting just looks waaaaay too dark. Unless all the cars there have blackened windows or the whole thing takes place in the dead of night
There's just no way the inside of a car is that dark. RT or no RT, I'm not really impressed with so much "grim dark and you can't see ****", no matter how technically excellent it might be.
Not convinced? In the 2018 car scene light is clearly shining in from the rear window.
Then in the 2020 scene, there is no light at all coming from the rear window. Why is that?
So yeah, I don't care about the RT or DLsuperRSS or whatever. On a bright day the inside of a car is never that dark, and the sun doesn't just stop entering a car's rear window when you turn RT on
This is true. Deus Ex Mankind Divided can be very hard to run, yet if you optimise the settings you can have the game look damn near as good where you need still shots to see the difference and gain a lot of fps. As I recall the main culprit is Contact Hardening Shadows which is meant to be more realistic shadows, but is it worth the huge fps drop? As I recall it was like 40% or more drop in fps. That is like the difference between a 1070 and 1080Ti. I would rather have the 1070 running cooler and quieter and have that option offSpoiler alert: There plenty of PC games that are very demanding even if they lack RT. 3 quick examples: try maxing out Deus Ex: Mankind Devided , RDR 2, Watch Dogs 2 in 1080p. You'll have a hard time even with the latest and greatest of GPUs.
I find that in most games going from very high to ultra settings have a huge impact on fps with very little improvement in image quality,