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I'd be against it as it's just a patchwork new world. I'd be up for building a very simple building were everyone just had 3/4 chests each and move that to a far corner of the new map.
 
How about a modifcation of the unstable land idea. This idea is probably not going to save anyones current builds as it invloves fully resetting the map initially, but it might help to soften the blow of future releases potentially also needing major *partial* map resets, e.g. a release which introduces so much new stuff that people really *would* like to be able to build permanent stuff there as well as farm.

Reset the map and make it fully 1.8. Designate *one half" of the map as the half which will be reset when the next future significant update comes out. This means that everyone will probably build their main structures on the "fixed" half and use the other half for tempory stuff exploring etc. Then, when the time comes for a new version, announce that the designated half will be reset to 1.9. This will leave the map with a new 1.9 half and an old 1.8 half.

Now at this point people will have the opportunity to move their builds from the 1.8 half to the 1.9 half in their own time, or simply migrate without fuss, same as swallows and the like do every year. There would probably be a concerted effort to transfer the main spawn area for example. I'm talking manual rebuild rather than admin move, though if admin move is straight forward for spawn areas then that would be easier, just for the spawn or other nominated structures.

After a period of time I guess the majority of people will have transfered to the 1.9 half leaving the 1.8 half to be the half designated for the next "half" reset when 2.0 comes out, and so on and so on, until the point when a full map reset becomes unavoidable again, as it appears to be this time.

In sumary you will end up with a natural migration between the halves which can be done in peoples own time.

If this was done I'd vote for a bit bigger map so people can still spread out in the *current* half. This is very similar to the unstable land idea but perhaps is more defined what it is for going forward.

It would probably be wise if doing this to stick to say a fixed minimum 3 month period or whatever between the half swaps, rather than doing it immediately whenever a new version comes out, as we don't of course know the timetable for releases and it wouldn't work if the swap had to be done every other week if rapid updates were released.
 
I'd be against it as it's just a patchwork new world. I'd be up for building a very simple building were everyone just had 3/4 chests each and move that to a far corner of the new map.

IF there's a world reset I think the easiest (for the admins) and fairest (for long time users) is to move 1 building, the Pantheon. It's full of chests (more can also be added) and have everyone store all the mats they want in there.

Upside:
- Takes 1 admin 10mins max to move the Pantheon.
- Users keep their materials they spent months obtaining.
- Server gets a brand new world with all the 1.8 goodies (and 1.4+ stuff)

Downside:
- People with huge (unfinished (probably never to be finished :p)) builds get shafted.

My 2p.
 
I would have to say that just moving the Pantheon is a logical idea, and while a lot of people will be upset to see their builds vanish that it would be better for the server to start off with no one having that huge an advantage.
The last time we changed the map, transferring builds was extremely difficult and time costly, and it gave a lot of people an advantage over people who had no builds, or chose not to transfer builds. While if we only had one main building - The Pantheon- to have peoples valued resources moved over and to serve as a spawn area or similar nobody everything would be more balanced and it would also give new players a chance to catch up with the older, more experienced players.

Again, sorry if it's not written well as I am still adjusting to a netbook.
 
My idea (if a reset happens in the near future):

Open the test server with the current map, make a few select players ops who can do the copying for everyones request, this should take a day or 2 tops. The test server then becomes the new server where we give the same players a day or 2 to paste the old builds.

This way the current server wouldn't have any down time and the work wouldn't be as much as a strain on the current admin team.

I don't understand the whole "advantage" argument with items though as we usually have a 1-2 new players a week who don't have an issue fitting it and it only takes 1-2 days of playing to get a reasonable amount of resources.

I can't see a reset being needed until November though once the retail version is out, that is unless 1.8 or additional updates cause so pretty nasty corruption etc.
 
Yeah the 'advantage', 'balanced', 'catch up' argument seems irrelevant.

I can't see a reset being needed until November though once the retail version is out, that is unless 1.8 or additional updates cause so pretty nasty corruption etc.

Why do you say it would need a reset for retail but not 1.8 (corruption aside)?
 
The advantage argument only applies to buildings being transferred, they get a instant home and the rest of us are hobos :P

I like maxi's idea as well as tostrings, and both should be considered heavily imo.
 
I'm guessing all the new stuff in 1.8 wouldn't need to justify a whole map reset and the unstable land would be enough as everyone will be accustom or bored with the update by the weeks end already eagerly awaiting 1.9 as even more biome destroying updates are teased.

Rough guess here, but 1.8 will be out next month and then 1.9 a month after with mod apis and such, then with the retail copy out in November probably causing the most amount of issues with the server configuration as bukkit might even be incorporated into Minecraft and such. That is why I don't see the need to reset next month as we will probably need another one in a month or twos time :p


The advantage argument only applies to buildings being transferred, they get a instant home and the rest of us are hobos :P

I like maxi's idea as well as tostrings, and both should be considered heavily imo.

It only takes 10mins to make a house :p Might not be as swanky as the pre-map reset players but surely their dedication to the server should give them some rewards? But with a new map you could have a breakaway group who want to start with nothing, this is something I've done on another server many moons ago where 4 of us just ran off into the distance with nothing and started a fresh. It was pretty entertaining :D
 
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That's what I always do maxi! :D
But, if you haven't seen the amount of changes to terrain generation and the terrain in general in 1.8, I'd reccomend looking. Ravines, Rivers, New dungeon types etc,
The unstable land will NOT be sufficient to not only provide the resources neccesary, but also the satisfaction of building a small village or a manor in a brand new, never before seen landscape. Which I am sure many people will want to do at some point. And were looking at an additional two months of corruption, buggy landscapes and outdated map. That would be, I'm sure, not a satisfactory multiplayer experience for many. The map as it is is months old, extremely outdated, and we have had various cases of map errors and corruption already. This would be pushing it to the extreme.
 
I think only a very silly person wouldn't want to see the new map and terrain types that 1.8 will bring.

I'm excited but a fresh start with a new map is a must if we are to see the best of this game. Unstable land won't really kick it, it's a waste.

I'm up for everyone starting from zero, but if we were to move the Pantheon just stick it somewhere near ish the spawn or out of the way (Does it not have a railway line under it? That surely could cause problems moving it? That and it always seems to have bloody spiders in it.
 
No offence to anyone, as there's a lot of people who do this, but I've never understood why people do such mega builds on a beta SMP server, I'm talking builds that take months and months (and still aren't finished, then give up and quit the game!)

I guess the reason is because it's fun :p

Similar, I've never been too fussed with doing a mega build due to it being a beta server and with the constant changing maps I've always felt it just better to dig around and build something functional.
 
It only takes 10mins to make a house :p Might not be as swanky as the pre-map reset players but surely their dedication to the server should give them some rewards? But with a new map you could have a breakaway group who want to start with nothing, this is something I've done on another server many moons ago where 4 of us just ran off into the distance with nothing and started a fresh. It was pretty entertaining :D
Just wanted to also say, I've been on server before even french took over and my house doesn't even have a roof!;)
 
No offence to anyone, as there's a lot of people who do this, but I've never understood why people do such mega builds on a beta SMP server, I'm talking builds that take months and months (and still aren't finished, then give up and quit the game!)

I guess the reason is because it's fun :p

little houses are boring and samey.


given the block nature the only way to get complicated or intricate designs is to do them much larger.


anyway if there's a new map i'd say nothing should come across.
 
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