That texture pack is great! 
(Better ingame obv)
http://www.planetminecraft.com/texture_pack/ocd-pack/


(Better ingame obv)
http://www.planetminecraft.com/texture_pack/ocd-pack/
I've just had an idea, with the new jungle/lost temple blocks (stone bricks, mossy stone bricks cobwebs, vines etc) combined with all the dispensers, pistons and note blocks.
Two words
CRYSTAL MAZE
I've just had an idea, with the new jungle/lost temple blocks (stone bricks, mossy stone bricks cobwebs, vines etc) combined with all the dispensers, pistons and note blocks.
Two words
CRYSTAL MAZE
Can I request removal of a couple of single block towers near my build please? They have been there for weeks/months and are a right eyesore planted in the middle of the sea as they are.
Look South East on the latest Carto from Spawn and you find my castle with it's long walls blocking off a peninsula. To the East of that are the towers made from dirt parked in the middle of the lake. They are only 3 minutes walk from Spawn if somebody wants to look up close.
Minecraft uses the universal OCUK one now I think
http://forums.overclockers.co.uk/showthread.php?t=18281232
Cows would just stand there, looking at me as I mashed them over and over to get their precious loot, so I figured I’d just make that mechanic a bit more fun. Four lines of code later, and animals now flee randomly after taking damage. Hunting animals suddenly became a lot more fun and morally questionable as pigs would storm off grunting and chicken (or whatever the heck they are) would jump into ravines. But the real fun came later on.
Back to doing some further testing. I was exploring a forest biome, hit upon a river cutting through it, and walked over a small hill. On the other side, a wolf was chasing a sheep, but the sheep was running away. I didn’t have this in mind when I wrote the code to make mobs flee, but it ended up giving me an unexpected experience of having some kind of echo system of competing behaviors in various animals, and it just felt.. nice.