***Official Squad Thread***

Here is a tiny, tiny snippet of some of the minor changes:

  • New weapon fire sound improvements for AK series, SVD and new distant fire sounds.
  • New projectile flyby sounds.
  • Added injury sounds like death screams.
  • Added more construction sounds for deployables.
  • Added explosion debris sounds for grenades and rockets.
  • Improvements to footstep -sounds.
  • Added support for multiple permission levels for server admin access
  • FOB Capture radius reduced to 75 meters, from 150
  • FOB spawning is no longer disabled when 2 enemies enter the radius. Instead the respawn time scales up 15 seconds per enemy in the radius.
  • Changed the black ‘Dead’ screen to a grayscale blurred out image of the map from the map camera location.
  • Improved spawn points so that spawns have multiple positions to check for a valid spawn. This should prevent issues where you can’t spawn on an otherwise valid spawn point.
 
Few more changes and fixes for you guys.


The M4 and AK-74 founder skin will be in for testing. They will be randomly assigned until we are fully hooked up to Steam so it can be associated with your specific accounts.

Everyone will get their correct skins once we are on

- No M110 this patch. Aiming for Steam Release.

- There are UI and spawn improvements

And to tease a bit:


◾Added a FOV Slider.
◾Insurgents “Fighter” kit now has the AKM instead of the AK-74. The AK-74 is still available as a limited kit in squads. Limited to 3.
◾Incendiary grenades for US Squad Leaders on insurgency maps. (Note that you drop this grenade for greater precision - you can only throw it a few meters)
◾Added a medic icon to medics on the map
◾Shovels now stop shoveling when deployable is at 100%
◾Grenadiers for both factions now have UGL launched smoke grenades in both white, blue and red colors.
◾Added two new main menu music tracks from Scott Tobin
 
Here's the full announcement complete with pretty pictures:

Version 2 Announcement
29-Oct-2015

Boo!

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It's Offworld, bringing to you a frightfully packed update on the next Closed Alpha build (Version 2), set to come out at the end of the week, Thursday 11pm PST/Friday 6AM GMT. We've been hard at work not only adding in new features, game modes and weapons, but also making the current experience smoother and much more enjoyable. All the good stuff!

The Closed Alpha version 2 will be available through the Alpha portal for download to all Founders.

Below is a massive changelog of all the things that have been going down this month and have made it to release!

New Game Mode - Insurgency

The Project Reality classic is back!

Two Insurgent Weapons Caches spawn at the start of each round. The US Army forces must take out insurgents to gain Intelligence and get hints to where the caches are located. As each Cache is overrun and destroyed, another one spawns in a random location on the map.

US Army Squad Leaders have an Incendiary grenade to destroy the Caches, the US team needs to destroy a total of 5 Caches to win. The Insurgents must drain the US Army team's tickets or wait out the clock to win.

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New Game Mode - Territory Control

A New Gamemode focusing on pure defence & offence depending on the side. Insurgents have a number of territories at the start that they have to defend. The points are not meant to be captured in any particular order. If the US capture a territory, it cannot be recaptured. US has a time limit to capture all the territories. Some territories have a spawn point that can be captured.

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New Scope and Attachment System

All the scopes have been redone, improving their sight picture and alignment. New attachment system allows us to attach several accessories and optics at the same time. Some variants of the M4 now have a foregrip.

  • ACOG reticle is now fully usable with ranging and bullet drop.
  • The SVD has its PSO-1 scope back. Reticle is not 1:1 with real life yet.
  • Known Issue: There is a small jitter when viewing through the scope while standing on the edges of the map.

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Improved Inventory

  • Added an Inventory element to the HUD, showing which item you have selected and what is selected in each item group.
  • Multiple items per slot. Pressing the slot button multiple times cycles through the items in that slot (For example, Smoke Grenade Colors can be cycled through)
  • Re-grouped items into more logical groupings. The player can now find items in the same spot in the inventory across classes

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Improved weapon handling

  • Weapon sway now behaves differently depending on stance (Bipod weapons have reduced sway when prone)
  • Weapon recoil can now be affected by stance (Bipod weapons now have considerably less recoil when prone)
  • Focus sway reduction is now dependent on weapon and stance
  • Weapons now have proper working ballistic flight mechanics
  • Weapons now have MOA deviation depending on weapon and bullet quality
  • Weapon sway is now different when not aiming down sights
  • Full recoil overhaul on all weapons. Weapon config and load out now affects the weapons recoil behavior.
  • Slight damage and falloff tweaks on existing and new weapons.
  • Fixed a bug where weapons would have no bullet drop under 500 meters.
  • Shovels now stop shoveling when deployable is at 100%
  • Medic bag and field dressings no longer stops healing when the player that is getting healed moves
  • When entering ADS mode your sights now stay aligned.

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New HUD Items

  • Added a small information blurb at the start of each gamemode, explaining the rules and how to win
  • Added an Inventory widget, showing which item you have selected
  • Improved the Ammo widget with a better design to improve its readability
  • Added a game timer
  • Updated the chat boxes with some display features
  • Added a medic icon to medics on the map
  • Improved the Flag and FOB capture widgets
  • Player icons are now smaller, making the map more readable
  • Insurgent flag has been redesigned
  • Compass has been scaled up and modified for easier readability

New Kit Role Items

  • Added 5 new AK variants to playable kits: AKM, AKMS, AKS-74U, AMD-65 and PM md. 63. (All with placeholder textures).
  • Remade existing RPK model. (Has placeholder texture)
  • Incendiary grenades for US Squad Leaders on insurgency maps. (Note that you drop this grenade for greater precision - you can only throw it a few meters)
  • M249 now has an CompM4 Aimpoint.
  • Added RDG-2 smoke grenade, replacing the M18 smoke grenade on the Insurgents.

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Kit Role changes

  • All Insurgent kits now have pistols. The US side remains unchanged to reflect a more realistic load-out. Insurgent Fighter kits now have the AKM/AKMS instead of the AK-74 as standard. The AK-74 is still available as a limited kit in squads. Limited to 3.
  • AKM or AKMS will be randomly chosen to give aesthetic diversity. They are functionally the same at this point in time.
  • Insurgent Cell leader and Medic kits now have unique AKs so you can more easily identify the roles in the squad. Cell leader has PM md. 63 and the medic has AMD-65.
  • RPG Gunner now has the AKS-74U.
  • US Squad Leader kit now has the Aimpoint CompM4 on his M4 again, as well as a front grip to help identify him.
  • US Medic now has a foregrip on his M4 to help identify him
  • Grenadiers for both factions now have UGL launched smoke grenades in both white, blue and red colors.
  • All insurgent kits now has the RDG-2 smoke grenade instead of the M18.
  • The Rifleman ACOG kit is temporarily limited to 2 per squad.
  • Insurgent Marksman kit now has the SVD with the PSO-1, additionally he also has a set of binoculars.
  • All kits can now resupply fragmentation grenades from an ammo crate. Still limited to one frag grenade per kit role.

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Improved Main Menu

  • Server Browser now shows Map, Gamemode, and whether or not the server is out of date.
  • Improved feedback when you are kicked from a server, or if the master server goes down.
  • Renamed 'Deploy Now' to 'Start Local' to better describe what it does.
  • Added a FOV Slider.
  • Added Toggle ADS/Lean
  • Added Credits, Founders will soon be added
  • Added two new main menu music tracks from Scott Tobin

Improved Maps

  • Kohat Performance and Visual Improvements
  • Logar Valley Performance and Visual Improvements
  • Added Police Station static object
  • Added Mosque static object

Misc Changes

  • Added support for special events
  • Added in Founders Skins for the AK, M4, and RPG-7. These will be tied to your Steam
  • Inventory in the future, but for now they are assigned randomly each time you get a new kit (spawning or ammo box)
  • Prevented the game from launching if certain settings were turned off, fixing ini options abuse like no shadows, no smoke particles, etc.
  • Added "Kick from Squad" ability and "Give Squad Leader" ability for the Squad Leader, right click on the "My Squad" list on the player and follow the right click menu buttons.
  • Added right click on the "My Squad" list on the player and follow the right click menu buttons.
  • New weapon fire sound improvements for AK series, SVD and new distant fire sounds.
  • New projectile flyby sounds.
  • Added injury sounds like death screams.
  • Added more construction sounds for deployables.
  • Added explosion debris sounds for grenades and rockets.
  • Improvements to footstep sounds.
  • Added support for multiple permission levels for server admin access
  • FOB Capture radius reduced to 75 meters, from 150 meters
  • FOB spawning is no longer disabled when 2 enemies enter the radius. Instead the respawn time scales up 15 seconds per enemy in the radius.
  • Changed the black Dead screen to a grayscale blurred out image of the map from the map camera location.
  • Improved spawn points so that spawns have multiple positions to check for a valid spawn. This should prevent issues where you cant spawn on an otherwise valid spawn point.
  • Improved the Admin Observer Cams controls and features, and removed a number of hud widgets when in camera mode.
  • Reduced the bleed out rate when incapacitated and bandaged.
  • Added per-state sounds and effects for Deployable construction
  • Fixed the Go-Pro camera position in filming mode
  • Added reverb effects to almost every static building
  • Fixed an issue where the loading screen would go away too early, leading to issues where you would spawn in on the map without the terrain loaded
  • Fixed an issue where multiple servers on the same IP would not be listed on the server list
  • Improved performance of stamina calculations
  • Weapons now drop and have physics when the player dies
  • Fixed the Insurgent Shovel being held incorrectly
  • Added Credits in the main menu, Founders will soon be added
  • Added the ability for admins to assign squad leaders and kick squad members from a squad
  • Shoveling a radio now adds or removes capture progress on the FOB.
  • Shovels can now destroy deployables with right-click
  • Fixed the radio tower so that you can no longer climb up the sloped bars
  • Fixed server heartbeat timeouts
  • Added ability to deshovel FOBs to help with the capture tickets

Stay tuned to the main website page and also the forums for the actual release of the Closed Alpha version 2, expected delivery date to be this Thursday 11pm PST/Friday 6AM GMT.

Offworld Out.

Shankly, Service guarantees citizenship.
 
sorted :) now to download and install.

Happy to help with the development anyway i can, going to try and get a few ex forces friends to get involved too.

Been looking for something a little more realistic than Arma this does look the part.

Edit- how does one go about downloading it?

http://alpha.joinsquad.com/

Remember that the new version isn't out until 0600 tomorrow though.
 
Your frames will always tank in higher population servers currently until we get the new animation system in.

Shame I'm at work all day tomorrow then away Saturday and Sunday. Will have to get some games in tomorrow evening!
 
Really nice looking game..
In offline mode I notice a difference in frame rate when I change settings.. But online the only setting that effects my frame rate is resolution. So I just play Epic on everything

That's just the animation system taking a dump on your fps when online. It's being fixed :)
 
This the Surprise :D Happy Halloween.

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Halloween server already up?
 
Nice video shankly1985! If you ever want to jump on a server and do some slowmo shots let me know. I can change how quick time passes with an admin command.

Some good games tonight. First time I've had a proper session for ages. This latest build is so damn fun to play. I've got a 25+ minute long video from a game tonight where we had an attack on a flag going for over half hour. I'll get it rendered tomorrow and post it up.

Cheers for the games guys!
 
We've also got a hotfix winging it's way to you guys too:

Changelog

  • Fixed shovels not being able to destroy deployable assets
  • Deployables now change state at 1/3rd and 2/3rds of their max health
  • Medic HUD now shows when players need bandaging when they are incapacitated on the ground.
  • Fixed Field Dressing and Medic bag collision issues, meaning players could not heal when lying down
  • Some quality of life changes to the player Bleeding Icon
  • Fixed community admin not being able to kick players
  • Disabled annoying admin notifications of failed shots
  • Fixed numerous client-side crashes
  • Fix some issues with inventory widget not showing the correct icon depending on what is left in multi-slot inventory locations.
  • Added physics to UGL smoke grenade projectiles
  • Added Local VoIP volume slider, out of game volume slider, and allowed volume increases beyond 100.
  • Fixed scoreboard player name sizes so that more players will show up on the scoreboard.
  • Fixed grammatical error in ruleset text for certain game modes.
  • Fixed missing weapon cache icons after one gets destroyed.
  • Added Orange attack and Purple defend colour coding to the Insurgency cache map icons for clarity.
  • Fixed ACOG being too dark, especially on night maps
  • Fixed a Rally Point related crash
  • Added display name to game modes that can be used to show display names in the server browser.
  • Fixed naming on the other rulesets and game modes.
  • Fixed Voice volume level slider
  • Added Radio Filter on/off button in the settings
  • Fixed audio reverb issues on certain locations on Kohat and Logar
  • Fixed Conquest game mode not displaying Conquest on the server browser
  • Fixed Territory Control displaying incorrect team as the winner
  • Fixed a number of instances where players could exploit wall geometry and fire through solid objects

On an unrelated note, does anyone here use SweetFX? Current AA implementation in UE4 is a bit dubious at best so I recommend using SweetFX or having a play with your gpu control center settings. See my post here if you're interested - forums.joinsquad.com/topic/2993-will-squad-run-with-sweetfx/?p=58729
 
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