******Official Star Citizen / Squadron 42 Thread******

And the opposite for me. I won't have time for SC. I am interested in SQ42 :D
If you have time for sq42 then u have time for sc lol.


Reason is u can spend as little or as much time in sc as u wish with next to no pressure. It's not a standard mmo where you are required to login every day and do daily events etc and grind for xp in order to experience end game content etc.

You literally can jump on now and can crew and fly someone's idris...

Sq42 is also a 40 to 50 hour game to complete....
 
If you have time for sq42 then u have time for sc lol.


Reason is u can spend as little or as much time in sc as u wish with next to no pressure. It's not a standard mmo where you are required to login every day and do daily events etc and grind for xp in order to experience end game content etc.

You literally can jump on now and can crew and fly someone's idris...

Sq42 is also a 40 to 50 hour game to complete....

One has an end. The other has humbug bending my ear :p

I would likely get hooked on SC and I don't like getting hooked on games that don't have an ending or I can't hit save and resume when i want.
 
Last edited:
One has an end. The other has humbug bending my ear :p

I would likely get hooked on SC and I don't like getting hooked on games that don't have an ending or I can't hit save and resume when i want.

I like the optimism you'll live that long.
 
If you have time for sq42 then u have time for sc lol.


Reason is u can spend as little or as much time in sc as u wish with next to no pressure. It's not a standard mmo where you are required to login every day and do daily events etc and grind for xp in order to experience end game content etc.

You literally can jump on now and can crew and fly someone's idris...

Sq42 is also a 40 to 50 hour game to complete....
Ya what now? You can jump into SQ42, play a mission and save it if you want and you'll be quicker than the prep work for a random mobiglass mission in the PU.

Deffo have more time for SQ42 than the PU.
 
  • Like
Reactions: TNA
Ya what now? You can jump into SQ42, play a mission and save it if you want and you'll be quicker than the prep work for a random mobiglass mission in the PU.

Deffo have more time for SQ42 than the PU.

Yea but no humbug in your headset then :p
 
Ya what now? You can jump into SQ42, play a mission and save it if you want and you'll be quicker than the prep work for a random mobiglass mission in the PU.

Deffo have more time for SQ42 than the PU.
In sc your rep progress, items looted etc will be saved too..

And you will be able to logout almost anywhere in the game like most mmo and resume exactly where u rage quit alt f4!

That's fun right?
 
In sc your rep progress, items looted etc will be saved too..

And you will be able to logout almost anywhere in the game like most mmo and resume exactly where u rage quit alt f4!

That's fun right?
It will still be quicker to jump in and do something in SQ42 though, in that every moment is moving the game/story forward. For me it is easier to jump in for an hour, play a mission in something like SQ42 than decide to jump into SC and organise what I am even doing for 45mins before I actually start it. Tbh just like story driven content. If they ever get proper dynamic missions with story telling in the PU that aren't awful then I would jump on to engage with them but they have lacked so far.
 
In sc your rep progress, items looted etc will be saved too..

And you will be able to logout almost anywhere in the game like most mmo and resume exactly where u rage quit alt f4!

That's fun right?
I don't think there is a right or wrong answer as to which is best... just personal preference. I have absolutely no interest in PvP in games (tho I do like a bit of coop with friends). I certainly dont like potentially 1 sided PvP and add to that because I will never engage 1st in a game where not everyone will be an enemy I will for ever be at a disadvantage.
Also (and maybe SC can buck the trend) but usually the missions and what not in open world games are pretty shallow. I much prefer the richness you can get in story driven more single player games .. also potentially more interaction can be allowed when there isn't a risk of an organised huge group of players dog piling on 1 thing and destroying something which is meant to be really hard but possible to destroy.


I am not saying I have no interest in star citizen.... but it is S42 which interests me more.

if SC had a mode with no PvP (but with richly detailed npcs to stop it getting dull) I would maybe feel differently but that is not the direction SC has taken
 
Last edited:
if SC had a mode with no PvP (but with richly detailed npcs to stop it getting dull) I would maybe feel differently but that is not the direction SC has taken
Yeah I think the problem is if the security systems and such ever worked as intended it would be all fine and solid to allow such intended gameplay for those not interested in PvP or even signfinicant PvE in some systems but don't believe CIG are capable of achiving such complex system working based on how other parts have developed out to date tbh.

SQ42 is certainly the same reason I am looking forward to it and the bits of story seen so far are enough to get me wanting more.
 
I don't think there is a right or wrong answer as to which is best... just personal preference. I have absolutely no interest in PvP in games (tho I do like a bit of coop with friends). I certainly dont like potentially 1 sided PvP and add to that because I will never engage 1st in a game where not everyone will be an enemy I will for ever be at a disadvantage.
Also (and maybe SC can buck the trend) but usually the missions and what not in open world games are pretty shallow. I much prefer the richness you can get in story driven more single player games .. also potentially more interaction can be allowed when there isn't a risk of an organised huge group of players dog piling on 1 thing and destroying something which is meant to be really hard but possible to destroy.


I am not saying I have no interest in star citizen.... but it is S42 which interests me more.

if SC had a mode with no PvP (but with richly detailed npcs to stop it getting dull) I would maybe feel differently but that is not the direction SC has taken

Something about game developers that they seem to think pushing people to do PVP even if they don't want it is a good thing.

Dune Awakening for me at least is an example of this, when originally launched to get to the final tier 6 level you had to go to the deep desert and engage in PVP, what actually happened? PVE'ers quit the game at tier 5 and it seems there were a lot of those as the game pretty much died on its arse at that point.
So FunCom said ok fine, we will give you some tier 6 availability in the PVE zone, people came back but soon realised this was very much tokenism, the actual tier 6 loot was extremely rare in the PVE zone, almost none existent, everyone left again.
-FunCom, we will make some adjustments, those adjustments barely moved the needle, still had many factors more tier 6 stuff in the PVP zone....

They have made announced adjustments for tier 6 loot in PVE zones 3 or 4 times at this point and still its just tokenism, i can and have spent 2 hours flying around the PVE zone of the deep desert and not seen a single spice blow, meanwhile just over the PVE to PVP line spice blows are popping off all the time, the moment you cross that line some Russian kid is jumping on your back.

Its almost to the level of derangement that they are trying to force PVP, even seeing and acknowledging it doesn't work what they actually do is double down, triple down, quadruple down on it......

And yes in the last SCL one of the questions was about PVP to which the answer was "we have to have PVP even in the PVE focused area"

If i'm in a defenceless mining ship getting jumped by a PVP'er i'm not going to find that fun, luckily the chances of that actually happening in any star system is going to be in the region of never to rare, but if it wasn't i wouldn't play it as i don't play games that i don't enjoy.
 
I think for whatever a game developers reasoning is for it to have PVP is that they try to shoehorn it in to anything and everything that in MP and a lot of genre games that just doesn't work, it doesn't fit.

I do like PVP, i put quite a few hours in to BF6, i had not touched a BF game since 4 and was worried that my lack of doing it and my old age would make it a horrible experience, i can't even see too well these days... and for quite a few hours i was right, i was getting owned every single time but i stuck with it because i was still enjoying it.
Eventually i got some of my mojo back, i learned the game and learned which guns to use with what maps and what combinations and eventually started outplaying my opponents more often than not, it felt good, yeah i get it, i like PVP games

What i don't like is games that by their nature are cooperative that the devs try to shoehorn into and then force PVP on to its player base.
 
Last edited:
I must admit I have a little more optimism about PvEvP games since playing Arc Raiders. (only snag is I don't think star Citizen will use this)

but that doesn't have PvP or PvE lobbies.... but it does try to matchmake solo players together with other solo players with a history of similar play styles....... however there is always still a risk, it's no guarantee.
I would say 90% of my player interactions are either positive or neutral with only the odd rat.

OTOH IF you go for PvP then it will match you with other PvP players.**

however there is still a bit of spice because not everyone is there to work together. IF SC ended up like this I would be happy but I highly doubt it.

** however if you go in a 3 player squad then all bets are off, the matchmaking is much less pronounced.
 
I must admit I have a little more optimism about PvEvP games since playing Arc Raiders. (only snag is I don't think star Citizen will use this)

but that doesn't have PvP or PvE lobbies.... but it does try to matchmake solo players together with other solo players with a history of similar play styles....... however there is always still a risk, it's no guarantee.
I would say 90% of my player interactions are either positive or neutral with only the odd rat.

OTOH IF you go for PvP then it will match you with other PvP players.**

however there is still a bit of spice because not everyone is there to work together. IF SC ended up like this I would be happy but I highly doubt it.

** however if you go in a 3 player squad then all bets are off, the matchmaking is much less pronounced.
The difference with star citizen is it was built with pvp from the ground up unlike other games who start off with pve and shoe in pvp into it.

Hopefully once cig get into the security system, it will help with ending the debate about pvp vs pve.

To all who play the game regularly for the last few years, how many times have you actually been pvped?

Me myself? Probably 5 times since playing this game regularly since 2020...
 
Me myself? Probably 5 times since playing this game regularly since 2020...
if the ratios stay like that it will be fine (for me) however Elite was like that in beta too. IME when in early beta the players playing tend to be those really committed to it, and there is much more of a sense of community.
again just IME and maybe SC will be different but once released in the wild and doubly so once you get a few special offers and price cuts that is when things change.
 
if the ratios stay like that it will be fine (for me) however Elite was like that in beta too. IME when in early beta the players playing tend to be those really committed to it, and there is much more of a sense of community.
again just IME and maybe SC will be different but once released in the wild and doubly so once you get a few special offers and price cuts that is when things change.
Dont forget they are adding instance areas so no pvp in those for sure unless it's a pvp instance area.
 
The latest on Chris chrising.

Its interesting, a couple of nuggets in it, for example "Our goal is to have 1,000 player shards this year, 10,000 player shards with dynamic server meshing"

We are currently on 700 player shards.

The history of it is, 25 players - 50 players - 60 players - 100 players. Static server meshing, 500 players - 550 players - 600 players - 650 players - 700 players.

 
Last edited:
Back
Top Bottom