******Official Star Citizen / Squadron 42 Thread******

Whats type of organisation is Pagan? Im currently in a BIG pirate org.....but not 100% sure I want to stay in such a focused Pirate org, considering they seem to be hell bent on causing misery for others and spend way more time on OCUk than I do on their Org Site :D



We're not pirates but we don't stop members doing it - just don't get all of us into bother* We're mostly interested in having fun, trying to kill each other (past experience every time I play with this lot) and cursing each other.

We're aiming to be self sufficient, taking everything from raw materials right up to making our own equipment and of course making the most out of it with overclocking. The org lore is based on OCUK essentially - Planet of the apes style with us 900 years in the future and all tech obsessed overclocking fanatics!


*too much bother - some is always fun but we don't want to have members chased constantly by "good orgs" for simply being members.
 
I'm the same Gaz, I'm at the point now of just happily melting to get what I want. Concept sales only interest me in seeing what's coming - I've rarely any intention of getting what's up seeing as you can CCU to it when it actually arrives.
 
Wow, touched a nerve there did I?

I'm sorry but I'm well aware how this game is being funded. I'm all for the whole kick starter pledge system, but not for paying £200 for a ship in the game.

Not at all, I just don't get the whole "I think it's this way, so I'll not look into it" Especially when you consider that Elite: Dangerous had a high cost of alpha access and they didn't drop beta access much either. Star Citizen let's you in on the game development for as little as $20 if you time it right and $45 if you just pop on and pledge 24/7.

That's all you have to pay, nothing more. If you do pay more all you get is a space ship others can earn in game at release, again nothing special. There is no pay to win here, the game will be PLAY to win as those with the time will, like in Eve Online and just about every MMO I've ever seen be the ones to beat.

I'd rather recruit you as an additional backer for the game than turn you away. So here goes:

If you think you may be interested in the game, buy a $6 skin and start accumulating the backer rewards, if at a later date you decide you want to fully back the game and get a copy you can reclaim that $6 and use it as store credit against the retail cost of the game, or if you buy it before release get the retail copy and a starter ship.

Regarding pay2win (which comes up a lot from those who haven't followed the development process) - Nothing you can buy can't be earned in game and as I've stated already those with TIME will dominate, even post-live any in-game money that can be bought is capped so it doesn't influence the game and other stuff is all cosmetic, heck most of the items.

Lastly if it's pay to win why is it that with the REC system you get rewarded for playing in the alpha/beta phases? You can use the REC points to rent out equipment, test stuff out etc. Not a penny has to be paid extra for this.

I'm a massive fan of Star Citizen, but I'm also a fan of Elite:Dangerous, these games compliment each other pretty well - it's not as if they're competing for players after all.

Want to know more? here's the features list:
https://forums.robertsspaceindustries.com/discussion/103019/squadron-42-star-citizen-feature-list

Actually just to toss this in - I'm a kickstarter backer of Elite, I get a free upgraded Cobra MK III whenever I start a new game, that gave me a head start in the public universe, I still dont' consider that pay to win, but many do.
 
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I do like the look of the game but in game money transactions are a big no no in my book. I know you can buy skins for your ships in elite and I don't like that either.

I guess its just the way they seem to be going with games these days. Saddens me greatly.

I'll still keep an eye on this. If it turns out good enough on final release then I may reconsider.

Game development doesn't stop when it's released, they have a choice of a subscription based funding model or mixed advertising/micro-transaction (pay for convenience, rather than pay to win) model. Strangely they may well go down a hybrid model as there are already subscribers who have said they'd be willing to continue subscribing post release for pretty much no reward (literally hangar fluff like towels/hifis).

The main thing that may impact the game is the fact you can buy in-game money with real cash, but you can do that in every-single-MMO legally or not and they will be hard capping it and monitoring it's effect. The devs have said this several times, it's also not likely to be there at launch.

Ultimately if you don't fund these games long term, they go to pot quite quickly at release. Elite has money now - but they're going to have to get more investment soon.
 
More interested in the internals tbh, hopefully we'll get to see it. Long range so you'd expect there to be a bunk etc maybe a station for scanning? Got potential to be a nice ship, just hope they dont' turn it into a jack of all trades, master of none though we've enough ships like that.
 
From what I've read elsewhere unlike the Retaliator etc this one was done before concept art was made for it, essentially the devs were allowed to start putting it together THEN an artist fine tuned it. Means we have a the model etc faster but IMHO the quality could suffer (like it not looking like an Aegis now).

I think it's a silly price, but I'm more interested in the internals now. Still wish they'd shove up a CCU for it, but know they wont' - they love their invisible self imposed barriers at CIG :)
 
I melted my retaliator due in part to the interior, like you said it's just a bit too packed in, I'd rather have a Constellation tbh.

Or rather I'd rather crew someone elses!

Bring on the Avenger variants :D
 
Just hope they keep the diverse designs coming, want the ships to feel very different!

I think the retaliator will be fun to crew on tbh, just not my sort of ship.
 
I'll be honest reading the page it's littered with things which it has over the Redeemer, they're aimed at two different roles. Whether people use it for those intended roles is another matter though!
 
Yeah I can see the Vanguard being far more restrictive, no cargo is a pain but tbh these days I'm not precious about keeping ships if something more suitable comes up I'll melt this lol

I do need a small freighter tbh, hoping the Avenger variants may give me an option or potentially the Freelancer once it's been redone :)
 
Oh I love the Aurora, got an LX but I seem to be a bit of a Consolidated Outlands fan, got an Omega and a Delta, I may well grab an Alpha or Beta too at some point!

I love the cockpit design, I know they're hardly the best ships in the game but they're so damn fun to fly. I do love the Aurora doors though.. jesus they're sweet :D think that's why I can't bring myself to melt that LX.
 
Yeah the arenas are pretty small, it's only a test area essentially. I thought it was going to be increased soon though.

It's not really a game yet, first person shooter (FPS) is going to go into alpha testing at the end of next month which should give us some variation. Additionally the social module will be coming too which allows others to visit your hangar etc so you can go see other peoples ships.
 
How does one get into this game?

What is about?

What do all the ships do?

Is it a new version of that spreadsheet based space game thats been going on around 10 years? I can't think of the game.

Information is slightly out of date now but this is fairly good:

More info in the original post about how to get into it etc. It's not a spreadsheet game - I think you mean Eve Online. This is about flying, crewing and first person shooter etc. It's about attacking other ships in space, boarding, killing their crew and taking over the ship, mining asteroids, search and rescue, exploration, pirating, bounting hunting.. the list goes on.
 
Great, next month sees first person shooter hit alpha as well as a social module for vising each others hangars etc.

Ship talk is always going to dominate here until release at least - since that's how the game is funded tbh.
 
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