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******Official Star Citizen / Squadron 42 Thread******

Discussion in 'PC Games' started by Raumarik, Jun 4, 2014.

  1. humbug

    Caporegime

    Joined: Mar 17, 2012

    Posts: 29,976

    I agree with most of whats written in that article, its gone on for too long, i have no doubt they are burning through far more money than they should and i agree a lot of that is probably down to Chris.

    But that article is more than just a bit hyperbole, it reads more like an East Enders script than impartial journalism.
     
  2. tracertong

    Wise Guy

    Joined: Oct 25, 2007

    Posts: 1,073

    "S42 is still only going to be Beta in 2020" :rolleyes:
     
  3. humbug

    Caporegime

    Joined: Mar 17, 2012

    Posts: 29,976

    Yes, Q1 2020 Alpha, Q2 2020 Beta, Beta is the final stage of testing polishing, 12 months, whats wrong with that?
     
  4. XPE

    Soldato

    Joined: Jul 9, 2005

    Posts: 5,315

    Can someone tell me what to turn on or off to hit stuff in space combat, since 3.5 my ship weapons seem to lag well behind where I aiming.
     
  5. humbug

    Caporegime

    Joined: Mar 17, 2012

    Posts: 29,976

    R to cycle through different tracking modes.
     
  6. hyperseven

    Soldato

    Joined: May 1, 2013

    Posts: 5,910

    Location: M28

    It will then be 5 years past its initial release date.

    Oh well still got my AMD Mustang Omega and whatever was in that promotion waiting for when the game is released.

    Have 6.500 UEC, that any use?

    [​IMG]
     
  7. Malevolence

    Capodecina

    Joined: Oct 21, 2011

    Posts: 12,109

  8. TonyTurbo78

    Sgarrista

    Joined: Sep 26, 2013

    Posts: 8,913

    Location: West End, Southampton

    But the fluff looks amazing, worth every penny of that 200million plus :rolleyes::p
     
  9. new boy

    Mobster

    Joined: Jun 25, 2009

    Posts: 3,171

    Location: Weston-super-Mare

    FYI - That ships worth like >$100 on they grey market :)
     
  10. Raumarik

    Capodecina

    Joined: Jul 14, 2003

    Posts: 13,615

    Modern journalism is about trawling social media looking for tweets that you can take out of context. However the article is reasonably accurate.

    Chris Roberts, as much as I like his vision should have built this at one studio, where ever that was, never tried to farm out parts of it (FPS module. web management) and stuck to getting the fundamentals in-game early. Then again I still think there's a good shot at this being one of the better games of the past 30 years.

    Just so many screw ups and wasted opportunities along the way..
     
  11. mid_gen

    Sgarrista

    Joined: Dec 20, 2004

    Posts: 8,219

    Location: Düsseldorf

    It's simply not possible to hire a large team in one studio location anymore....there is a very limited supply of skilled developers out there...so spreading out across multiple studios makes sense.

    The problem is the giant ego at the helm, and feature creep aka stretch goals. There's a reason why Creative Directors aren't the top of the pile in AAA development typically.
     
  12. Raumarik

    Capodecina

    Joined: Jul 14, 2003

    Posts: 13,615

    Austin Texas has tons of good Devs, they certainly didn't need four studios in three countries. Then to farm out web to Canada and FPS to Australia, needless expense and meant less control.
     
  13. XPE

    Soldato

    Joined: Jul 9, 2005

    Posts: 5,315

    Thanks for that.

    Can anyone get the quantum drive on the prospector to work
     
  14. phrases

    Hitman

    Joined: Jul 11, 2011

    Posts: 719

    Lets face is the forbes article is pretty damming. I like the part where the original game was pitched - At no part did anyone ask for a company to be grown to over 500 employees and 5 offices around the world. If SQ42 pans then SC is in deep ****.
     
  15. Darujhistan

    Mobster

    Joined: Oct 28, 2011

    Posts: 3,429


    I dunno, there's always plenty of white knights ready to defend whatever CIG does and then give them more money.
     
  16. phrases

    Hitman

    Joined: Jul 11, 2011

    Posts: 719

    Tell me about it. The times i've lurked in SC related discords or even spectrum itself where people are giving guidence on which ship they should buy right now or save up for... Like its supposed to be that way. My mind is blown the way they are almost cult like. Kudos to the sales team of spectrum :D
     
  17. Drangueos

    Mobster

    Joined: Apr 27, 2012

    Posts: 3,235

    Location: London

    by the time they finish this game you will be able to play it on mobile on max settings :p
     
  18. MartinPrince

    Hitman

    Joined: Aug 14, 2018

    Posts: 564

    That's an apt description, "almost Cult like". Like a lot of Cults/Religons where you are promised something in the future that may or may not come though you have to part with some money in the mean time. ;)
     
    Last edited: May 4, 2019
  19. humbug

    Caporegime

    Joined: Mar 17, 2012

    Posts: 29,976

    Funny you should ask that, i discovered a bug last night where the Quantum Drive randomly would not work, this was in the Anvil Arrow, i cured it by turning back to Olisar and landing the ship illegally "just landing on a pad without asking" when i re-spawned the ship it was working again.
     
  20. mid_gen

    Sgarrista

    Joined: Dec 20, 2004

    Posts: 8,219

    Location: Düsseldorf

    There are quite a few devs in Austin, but they aren't all sitting around twiddling their thumbs waiting to start working on your new project.

    Chances of ramping up from nothing to a full AAA development team, in one location, in the timescale of a single project, is zero. Not happening. Sure when you first open your studio you'll snap up the people that were unemployed or looking for a move already (but bear in mind these probably aren't the best people), but after that.....experienced devs that fit the myriad roles you need to fill just don't come on the market very often....and they may well have zero interest in working for a studio with no track record of shipping anything.

    Opening in multiple cities/countries and outsourcing some development is one of the things they have done right.