Platform: PC
Type: MMORPG
Release Date: 18th September 2008
Current State: Retail
Live Head-start: 14th September 2008 (Collectors Edition), 15th September 2008 (Standard Edition)
Under NDA?: No
Specifications: See Post #3
Pricing:
1 months for 12.99€ / 12.99€ pm (£8.99 / £8.99 pm)
3 months for 35.97€ / 11.99€ pm (£25.17 / £8.39 pm) - Saves you £1.80 / 3.00€ after 3 months
6 months for 65.94€ / 10.99€ pm (£46.14 / £7.69 pm) - Saves you £7.80 / 12.00€ after 6 months
These prices include tax, like VAT.
Links
Official US Site
Official EU/UK Site
Warhammer Alliance Fan Site
War @ Curse
War @ Curseforge
Warhammer Online Database
Gamesworkshop
Trailers / Movies
Gametrailers
US Site
War Videos @ Curse
Podcasts
Official 3 minute Trailer - August 08 (French)
Official HD 5 minute Trailer - August 08 (English)
Warhammer Alliance WAR Gameplay Trailer (Very very good, worth getting).
Order Classes & Races
HIGH ELVES
The High Elves are an ancient people with a history that spans millennia. While the ancestors of man were little more than cave-dwelling primitives, the Elves built magnificent cities of glittering silver and white marble on their island home of Ulthuan. Elven scholars and explorers were the first to chart the stars and sail the world's oceans. The Elves were also the first race to mount an organized defense against the invading hordes of Chaos, beginning a war that continues to the present day
Swordmaster
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Information: US Site
Archetype: Melee DPS
Pics: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
The White Tower of Hoeth, the greatest seat of learning in the world is home to a cadre of warrior-scholars, known as the Swordmasters of Hoeth. These warriors train arduously, honing their exceptional agility, and mastering every nuance and facet of sword fighting. Swordmasters wield the greatswords of Hoeth, elegant blades often six to seven feet long from pommel to tip. Such is a Swordmaster’s skill with the blade that he can raise his sword, sever an enemy’s neck and return his sword to rest before a lesser warrior can even raise a shield to block him.
- Heavily armored with intricately tooled heavy armor layered over supple scale mail.
- Wears tall elegant helms simply adorned with long flowing manes.
- Wields the Great Sword of Hoeth, a long and elegant blade containing powerful enchantments.
Archmage
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Information: US Site
Archetype: Ranged DPS
Pics: 1, 2, 3, 4, 5, 6, 7, 8, 9
South and east of Avelorn, on the shores of the Sea of Dreams, lies Saphery, the land of Wizardry. The heart of Saphery is the Tower of Hoeth, the shrine of the God of Wisdom. This is the greatest repository of magical knowledge in the world, compiled over the centuries by High Elf mages and scholars, many of whom still dedicate their lives to the accumulation of magical lore. The most powerful of these scholars are known as Archmages, and are capable of manipulating all the winds of magic weaving powerful sorceries known only as High Magic.
- Ornate embroidered robes with high collars and large billowing sleeves
- Graceful circlets and ornate headdresses engraved with powerful runes of protection.
- Wields elegantly crafted staves and wands encrusted in gems and arcane Elven runes
Shadow Warrior
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Information: US Site
Archetype: Ranged DPS
Pics: 1, 2, 3, 4, 5, 6, 7, 8, 9
When Nagarythe was riven by civil war, most of the Elves there sided with the Witch King, later becoming Dark Elves. Those faithful to the Phoenix King swore to fight Malekith and his treacherous forces. These ill-fated Elves became the Shadow Warriors. The darkest, most sinister and brutal of all the High Elves. The Shadow Warriors are masters of ambush and guerrilla warfare. They strike swiftly and noiselessly with deadly accurate volleys from their longbows, before charging forth to slay any survivors with a flurry of blades.
- Elegantly tooled light leather and scale mail armor
- Thick hoods and mantles, draped over concealing cloaks
- Wields finely crafted longbows and a thin razor sharp Elven longsword
White Lion
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Information: US Site
Archetype: Melee DPS + Pet
Pics: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
The Elves of northern kingdoms are a hardy folk, self sufficient; they live in the wilds of the northernmost coast of Ulthuan. The land of Chrace is a bulwark against invasion and her hunters prowl the woodlands for Dark Elf raiding parties, spies and assassins. It was one such hunting party that saved Caledor the First from certain doom at the hand of an assassin's blade. These hunters became known as "White Lions". A name taken for their fierceness and courage in battle, and the pelts earned by slaying a great White Lion in single combat. Deeply attuned to the natural world the Chracian hunter do not kill the white lions out of hand, and the greatest of their order have been known to raise a cub into a powerful War Lion trained to savage their foes on the field of battle.
- (Player) Light durable breastplate and mail armor, draped with hides
- (Player) Graceful engraved High Elven woodsman axes
- (Pet) Grows into new looks based on age
- (Pet) Ornate armored protection for Elder War Lions
EMPIRE
The greatest nation of men in the Old World, the Empire is composed of the human descendants of Sigmar, who united the tribes of men at the Battle of Black Fire Pass. Sigmar was deified after the battle and his promise of eternal aid to the kingdom of Dwarfs still stands today. This action solidified the relationship between men and Dwarfs and planted the seeds for the burgeoning Empire through trade. Today, the Empire is led by Emperor Karl Franz, who rules from his seat in the city-state of Altdorf.
Bright Wizard
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Information: US Site
Archetype: Ranged DPS
Pics: 1, 2, 3, 4, 5, 6, 7
The Bright Wizard is a master of destruction by magic, and a specialist in fire. Fire is at the heart of his every ability, and indeed at the heart of the Wizard himself. Using the power of the wind of fire, he can lay waste to swaths of enemies, or incinerate select foes with white hot energy. His magic feeds upon itself, upon the enemy, and upon the Wizard. Embracing the fires within his mind, the Bright Wizard himself is engulfed in flame. He directs this inferno against his foes, filling them with searing power until they burst, incinerated by arcane flames so hot they threaten to ignite the air itself.
- Effectively unarmored, wearing elaborate and often enchanted robes and regalia.
- Uses a wizard’s staff as a medium for spell casting and for melee in a pinch.
- Shrouded with flames which grow over him and sprout from his equipment in combat.
Warrior Priest
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Information: US Site
Archetype: Healer
Pics: 1, 2, 3, 4, 5, 6
A Warrior Priest of Sigmar is a fearsome master of battle and tireless defender of the faith. These holy warriors are the hammer of the church, serving in both defense of the Empire and the furtherance of the church’s goals. A deadly melee fighter, the Warrior Priest relies on the blessings of his god to protect him in combat. His zeal for battle further reinforces his Righteous Fury, spreading the strength that Righteous Fury provides to his companions and allies. With the might of the divine strengthening his arm and protecting the faithful, the Warrior Priest is a lethal combatant and potent supporting character all at the same time.
- Moderately armored with breast plate worn over a long robe and vestments of faith
- Wields a powerful war hammer or great hammer in the finest traditions of his patron deity
- Ornamented with symbols, books, regalia, and various other articles of faith
Witch Hunter
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Information: US Site
Archetype: Melee DPS
Pics: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
The Witch Hunter is a tireless foe of Chaos, dark magic and witchery of all kinds. As the taint of Chaos continues to spread and more people are drawn to the dark arts, the Witch Hunters' role has become increasingly important to the Empire. Fast, cunning and deadly, they dispense merciless judgment upon any who serve Chaos. While the people of the Empire agree that the Witch Hunters' work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free.
- Lightly Armored, with long cloaks and coats, wide-brimmed hats and buckled tunics.
- Wields off-hand pistols and main-hand rapiers, swords and torches.
- Ornamented with other tools of their craft such as stakes, daggers, relics, chains and emblems of the Cult of Sigmar or the Empire.
DWARVES
The Dwarfs are an ancient and industrious race that is long past its prime. Their once-great empire of Karak Ankor now lies in ruins and many of the Dwarfs' mighty mountain holds have been abandoned or conquered by Orcs and Goblins, with whom the Dwarfs have warred for centuries. It is not uncommon to hear a Dwarf wistfully recall the great glories of the past, observing bitterly that nothing the Dwarfs do in this day and age can compare to the majesty of what once was.
Ironbreaker
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Information: US Site
Archetype: Tank
Pics: 1, 2, 3, 4, 5
The Ironbreaker is the quintessential dwarf – gruff, quarrelsome and taciturn. He is also your best friend on the field of battle, as any blow struck against his allies is a Grudge that is guaranteed to be repaid in kind. Equipped with his famed gromril armor, and practicing his elite weapon craft, he is a steadfast defender. This dwarf is proof against even the most powerful attacks, standing by his allies and ensuring their safety amidst the swirling chaos of battle. It is said that there are few warriors in the world who can boast they are as tough as an Ironbreaker, and none that can prove it.
- Fully armored in heavy Gromril armor (shiny and ornate)
- Uses large heavy duty shields (elaborate and well crafted)
- Wields an axe or a hammer (also in the fancy dwarfen style)
Rune Priest
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Information: US Site
Archetype: Healer
Pics: 1, 2, 3, 4, 5, 6, 7, 8
Dwarfs don’t go in for magic. Like so many things embraced by humans and their allies it’s just much too new-fangled and unreliable, at least from the Dwarfen point of view. Now runes on the other hand, that’s a whole different story. Runes have an old power. Their carving is a ritual so refined that the results are as expected as rocks rolling down hill. The keepers of this art are the Runepriests, adepts and sages who spend their lives learning the language of runes. With their craft they can create effects of stunning power, accosting their foes with the power of the earth itself. They can also harden their allies against the most damaging of attacks, and heal their wounds.
- Well armored in medium, rune-inscribed armor
- Wields an ornately carved rune staff
- Marks all his equipment with runes of power and protection
Engineer
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Information: US Site
Archetype: Ranged DPS
Pics: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
An explosion is the ultimate form of mechanical advantage, so it's no big surprise that the skills of the Dwarf Engineer extend well along these lines. From guns to grenades, he is a deadly ranged combatant who will pelt you with lead from afar and blast you to bits as you close in. He excels when fighting multiple opponents, as many of his explosive attacks are capable of devastating enemies who pack too closely together. The Engineer offers an outstanding blend of flexible firepower which makes him a truly deadly and clever combatant.
- Encased in light weight armor (loaded for bear with tools and widgets)
- Armed to the teeth with guns and grenades (and assorted other gadgets)
- Wields spanners and engineering hammers in melee
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