Opinions on soundtrack i've been working on.. (Link Inside)

Soldato
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For the last few weeks i've been slowly adding more and more material to a soundtrack i have to work on for college.

Link (Uncompressed)

I could do with opinions on how to fill in the gaps that i have, or ways that i could improve anything else, or just general opinions on how it sounds. I realise it sounds very morbid and sorrowful, but i have listened to too many of these types of soundtracks :p It's all in MIDI so i can change anything.

I basically need to a rough mixdown on CD by next thursday, although i could hand in what i have now, but i know i can add something extra in the time i have. The computers only have reason 3 and cubase 4 so i am limited in terms of samplers and effects etc, but i think they sound ok apart from the levels need adjusting (forgot they can vary when you mix down) :)

Thanks. :)

Edit: Forgot to set appropriate locator positions when mixing down so it ends abruptly. Sorry about that.
 
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Is it that bad :p

Sorry to be pushy about it, just i could just do with some feedback as soon as really, so i can start working on it.

Thanks. :)
 
Very nice, can't really think of any way to improve it without knowing the context.

Is this for a film? What's the scene? I think dynamically it works, the section where the very clean instrument comes in towards the end dies down nicely, the texture thins and the synth takes the place of the strings nicely. I was rather dissapointed when it went into the rather Western-ish sounding part at the end as I was waiting for a big theme to enter :p Goosebumps were almost forming I tell thee!

But yeah good work, the instruments don't sound too bad either.

Edit: There's a part in the oboe (?) melody around 1:27 where the C sustains and clashes with the Db which kinda caught my ear which you maybe wanna tidy up in the key editor. Also personally, when the clean piano stabs come in at the end I'd want to put some stagged delay there panned to the left speaker so it fills it out a bit, but I kinda like the big splashy 'boooomf' kinda sound (can't describe it, Imagine dropping a brick from a height in an empty warehouse, booooof! that's the sound it makes, in my head).
 
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Very nice, can't really think of any way to improve it without knowing the context.

Is this for a film? What's the scene? I think dynamically it works, the section where the very clean instrument comes in towards the end dies down nicely, the texture thins and the synth takes the place of the strings nicely. I was rather dissapointed when it went into the rather Western-ish sounding part at the end as I was waiting for a big theme to enter :p Goosebumps were almost forming I tell thee!

But yeah good work, the instruments don't sound too bad either.

Edit: There's a part in the oboe (?) melody around 1:27 where the C sustains and clashes with the Db which kinda caught my ear which you maybe wanna tidy up in the key editor. Also personally, when the clean piano stabs come in at the end I'd want to put some stagged delay there panned to the left speaker so it fills it out a bit, but I kinda like the big splashy 'boooomf' kinda sound (can't describe it, Imagine dropping a brick from a height in an empty warehouse, booooof! that's the sound it makes, in my head).

Yeah its for a scene from the incredibles (not my choice :p) but generally speaking it is quite a disturbing and sneaky scene. The last piano part is where the scene ends and he changes enviroment, and you would expect it too become lively and fast tempered.

The note clash part i think is also slightly out of time, so i'll look into fixing that. Quantizing notes takes to much of the feel away i find. :)

I never thought out delaying the piano. Originally it was just the piano before the i added the hh to fill in the sound, but i think a subtle delay would actually work wonders, as long as it doesnt clash too much due to the tempo and fast playing of the piano (if that makes sense).

Do you think anything needs any reverb or other 3rd party effects? I was thinking about just adding the smallest amount at the reverb to the whole track just before i mix down next week, although i often tend too apply to much. :eek:
Thanks for your input.
 
I wouldn't like to comment on the mix really since at the moment I'm at my parent's house listening on a pair of £9 creative speakers :D Back home tommorow through so I'll listen through my monitors.
 
Righto.

Will compress the strings and see how it sounds. I agree that they dominate a little too much in certain areas but not in others, but hopefully a little automation will fix that. I'm also thinking about removing the "gongs" as they do sound a little odd in the music, although they do play a role when a boulder lands on a characters head.

Also, if you listen through monitors you may say the bottom end is far too heavy. As i have to listen via cheapish headphones, i only find these things out when i listen back at home through mine.
 
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